IAnchorManager Interface
Definition
Important
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Create and persist a network of anchors around the camera as it moves around, and feed them into the plugin.
public interface IAnchorManager : IDisposable
type IAnchorManager = interface
interface IDisposable
Public Interface IAnchorManager
Implements IDisposable
- Derived
- Implements
Properties
AnchorFromSpongy |
Get the transform from spongy space to the space anchors are located in. |
ErrorStatus |
Error string for last error, cleared at beginning of each update. |
MaxAnchorEdgeLength |
Maximum distance between two anchors to create an edge between them. |
MaxLocalAnchors |
Maximum number of local anchors in the internal anchor graph. |
MinNewAnchorDistance |
Minimum distance of head to nearest anchor to create a new anchor. |
NumAnchors |
Return the current number of spongy anchors. |
NumEdges |
The number of edges connecting spongy anchors. |
SupportsPersistence |
Whether the underlying anchors can be locally persisted and reloaded. |
Methods
LoadAnchors() |
Load the spongy anchors from persistent storage |
Reset() |
Delete all spongy anchor objects and reset internal state |
SaveAnchors() |
Save the spongy anchors to persistent storage |
Update() |
Create any needed anchors/edges and update plugin |