IAlignmentManager.PinnedFromLocked Property
Definition
Important
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The pose to insert into the camera's hierarchy above the WorldLocking Adjustment transform (if any).
public UnityEngine.Pose PinnedFromLocked { get; }
member this.PinnedFromLocked : UnityEngine.Pose
Public ReadOnly Property PinnedFromLocked As Pose
Property Value
UnityEngine.Pose