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BezierDataProvider.SetPointInternal(Int32, Vector3) Method

Definition

protected:
 override void SetPointInternal(int pointIndex, UnityEngine::Vector3 point);
protected override void SetPointInternal (int pointIndex, UnityEngine.Vector3 point);
override this.SetPointInternal : int * UnityEngine.Vector3 -> unit
Protected Overrides Sub SetPointInternal (pointIndex As Integer, point As Vector3)

Parameters

pointIndex
Int32
point
UnityEngine.Vector3

Applies to