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BaseMixedRealityLineDataProvider.GetNormalizedLengthFromWorldPos Method

Definition

Iterates along line until it finds the length closest to worldposition.

public float GetNormalizedLengthFromWorldPos (UnityEngine.Vector3 worldPosition, int resolution = 5, int maxIterations = 5);
member this.GetNormalizedLengthFromWorldPos : UnityEngine.Vector3 * int * int -> single
Public Function GetNormalizedLengthFromWorldPos (worldPosition As Vector3, Optional resolution As Integer = 5, Optional maxIterations As Integer = 5) As Single

Parameters

worldPosition
UnityEngine.Vector3
resolution
Int32
maxIterations
Int32

Returns

Applies to