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IMixedRealityInputSystem.PushFallbackInputHandler(GameObject) Method

Definition

Push a game object into the fallback input stack. Any input handlers on the game object are given input events when no modal or focused objects consume the event.

public:
 void PushFallbackInputHandler(UnityEngine::GameObject ^ inputHandler);
public void PushFallbackInputHandler (UnityEngine.GameObject inputHandler);
abstract member PushFallbackInputHandler : UnityEngine.GameObject -> unit
Public Sub PushFallbackInputHandler (inputHandler As GameObject)

Parameters

inputHandler
UnityEngine.GameObject

The input handler to push

Applies to