HandPulseLogic.IMixedRealityPointerHandler.OnPointerDown Method
Definition
Important
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When a pointer down event is raised, this method is used to pass along the event data to the input handler.
virtual void Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler.OnPointerDown(Microsoft::MixedReality::Toolkit::Input::MixedRealityPointerEventData ^ eventData) = Microsoft::MixedReality::Toolkit::Input::IMixedRealityPointerHandler::OnPointerDown;
void IMixedRealityPointerHandler.OnPointerDown (Microsoft.MixedReality.Toolkit.Input.MixedRealityPointerEventData eventData);
abstract member Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler.OnPointerDown : Microsoft.MixedReality.Toolkit.Input.MixedRealityPointerEventData -> unit
override this.Microsoft.MixedReality.Toolkit.Input.IMixedRealityPointerHandler.OnPointerDown : Microsoft.MixedReality.Toolkit.Input.MixedRealityPointerEventData -> unit
Sub OnPointerDown (eventData As MixedRealityPointerEventData) Implements IMixedRealityPointerHandler.OnPointerDown
Parameters
- eventData
- MixedRealityPointerEventData