Texture Class
Definition
Important
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Textures represent images that can be applied to geometry.
public ref class Texture : Microsoft::Azure::RemoteRendering::ResourceBase
public class Texture : Microsoft.Azure.RemoteRendering.ResourceBase
type Texture = class
inherit ResourceBase
Public Class Texture
Inherits ResourceBase
- Inheritance
Remarks
Textures are immutable, shared resources, loaded through the RenderingConnection. Attempting to load the same texture twice, will return the same object.
To apply a texture to geometry, set it on a Material and assign the material to a Mesh. Textures can also be used in the SkyReflectionSettings.
Properties
InternalId |
Only used for testing (Inherited from ResourceBase) |
InteropId |
Only used for testing (Inherited from ResourceBase) |
Name |
Returns the name of the texture. |
Type |
The exact type of this resource. |
Valid |
Whether this resource is still valid. |
Methods
AsToolingObject<ToolingObject>() |
Only used for testing (Inherited from ResourceBase) |
Equals(Object) | (Inherited from ResourceBase) |
GetHashCode() | (Inherited from ResourceBase) |