PbrMaterial.RoughnessMap Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The Texture used for roughness. Pass in null
if no dedicated texture is needed.
public:
property Microsoft::Azure::RemoteRendering::Texture ^ RoughnessMap { Microsoft::Azure::RemoteRendering::Texture ^ get(); void set(Microsoft::Azure::RemoteRendering::Texture ^ value); };
public Microsoft.Azure.RemoteRendering.Texture RoughnessMap { get; set; }
member this.RoughnessMap : Microsoft.Azure.RemoteRendering.Texture with get, set
Public Property RoughnessMap As Texture
Property Value
Remarks
A valid roughness texture is a grayscale texture that defines which areas are rough (values close to 1.0) and which are smooth (values close to 0.0).
A InvalidType error occurs if a texture is set that is not a 2D texture.