PbrMaterial.MetalnessMap Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
The Texture used for metalness. Pass in null
if no dedicated texture is needed.
public:
property Microsoft::Azure::RemoteRendering::Texture ^ MetalnessMap { Microsoft::Azure::RemoteRendering::Texture ^ get(); void set(Microsoft::Azure::RemoteRendering::Texture ^ value); };
public Microsoft.Azure.RemoteRendering.Texture MetalnessMap { get; set; }
member this.MetalnessMap : Microsoft.Azure.RemoteRendering.Texture with get, set
Public Property MetalnessMap As Texture
Property Value
Remarks
A valid metalness texture is a grayscale texture that defines which areas should be considered metal (1.0) and which areas are non-metals (0.0). Values in between are possible, but are not physically plausible.
A InvalidType error occurs if a texture is set that is not a 2D texture.