OutlineSettings.MaskRotationCenter Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Defines a the relative rotation center that is used to rotate the texture. The default is (0.5; 0.5), which is the center of the texture.
public:
property Microsoft::Azure::RemoteRendering::Float2 MaskRotationCenter { Microsoft::Azure::RemoteRendering::Float2 get(); void set(Microsoft::Azure::RemoteRendering::Float2 value); };
public Microsoft.Azure.RemoteRendering.Float2 MaskRotationCenter { get; set; }
member this.MaskRotationCenter : Microsoft.Azure.RemoteRendering.Float2 with get, set
Public Property MaskRotationCenter As Float2
Property Value
Remarks
This parameter is ignored if no MaskTexture is set.