HierarchicalStates Enum
Definition
Important
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Render properties that can be overridden by the HierarchicalStateOverrideComponent
public enum class HierarchicalStates
public enum HierarchicalStates
type HierarchicalStates =
Public Enum HierarchicalStates
- Inheritance
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HierarchicalStates
Fields
Name | Value | Description |
---|---|---|
None | 0 | No state is overridden. |
1 | The visible flag is overridden. |
|
Selected | 2 | The selected state is overridden. |
SeeThrough | 4 | The see-through opacity is overridden. |
UseTintColor | 8 | The use tint color state is overridden. This flag enables individual tint color per object. |
DisableCollision | 16 | The disable collision flag is overridden. |
UseCutPlaneFilterMask | 64 | The use cut plane filter mask state is overridden. This flag enables individual cut plane filter masks per object. The bitmask itself is specified through CutPlaneFilterMask. |
Shell | 128 | Renders the scene sub-tree as a transparent shell. |
TransparencyWritesDepth | 256 | Forces depth writing, irrespective of the graph being rendered opaque or transparent. |
UseOverrideMaterial | 512 | Uses a single override material for rendering the geometry. The material itself is assigned through OverrideMaterial. |
AllValidFlags | 991 | Combination of all flags. |