GraphicsBindingSimD3d11.ReprojectProxy Method
Definition
Important
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Reprojects the proxy color texture onto the back-buffer.
public:
Microsoft::Azure::RemoteRendering::Result ReprojectProxy();
public Microsoft.Azure.RemoteRendering.Result ReprojectProxy ();
member this.ReprojectProxy : unit -> Microsoft.Azure.RemoteRendering.Result
Public Function ReprojectProxy () As Result
Returns
Success, NotInitialized, Fail, NoConnection
Remarks
When this function is executed it is assumed that the back-buffer color and depth buffers are bound as the current render target. This should be done as the very last thing in each frame.