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MTLTextureDescriptor.MipmapLevelCount Property

Definition

Gets or sets the number of mipmap levels in the texture.

public virtual nuint MipmapLevelCount { [Foundation.Export("mipmapLevelCount")] get; [Foundation.Export("setMipmapLevelCount:")] set; }
member this.MipmapLevelCount : nuint with get, set

Property Value

System.System.UIntPtr System.unativeint
Attributes

Applies to