GKDecisionTree.RandomSource Property
Definition
Important
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public virtual GameplayKit.GKRandomSource RandomSource { [Foundation.Export("randomSource", ObjCRuntime.ArgumentSemantic.Copy)] get; [Foundation.Export("setRandomSource:", ObjCRuntime.ArgumentSemantic.Copy)] set; }
member this.RandomSource : GameplayKit.GKRandomSource with get, set
Property Value
- Attributes