GCMicroGamepadSnapShotDataV100 Struct
Definition
Important
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Represents the instantaneous state of a micro gamepad in V100 format at a point in time.
[ObjCRuntime.TV(9, 0)]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.iOS, 12, 2, ObjCRuntime.PlatformArchitecture.None, "Use 'GCMicroGamepadSnapshotData' instead.")]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.MacOSX, 10, 14, 4, ObjCRuntime.PlatformArchitecture.None, "Use 'GCMicroGamepadSnapshotData' instead.")]
[ObjCRuntime.Deprecated(ObjCRuntime.PlatformName.TvOS, 12, 2, ObjCRuntime.PlatformArchitecture.None, "Use 'GCMicroGamepadSnapshotData' instead.")]
public struct GCMicroGamepadSnapShotDataV100
[ObjCRuntime.TV(9, 0)]
public struct GCMicroGamepadSnapShotDataV100
type GCMicroGamepadSnapShotDataV100 = struct
- Inheritance
-
GCMicroGamepadSnapShotDataV100
- Attributes
Fields
ButtonA |
The value of ButtonA when the snapshot was taken. |
ButtonX |
The value of ButtonX when the snapshot was taken. |
DPadX |
The |
DPadY |
The |
Size |
The size of the snapshot, in bytes. |
Version |
The micro gamepad version. |
Methods
ToNSData() |
Converts the snapshot to an NSData object. |