ARCamera.EulerAngles Property
Definition
Important
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The orientation of the camera [alpha, beta, gamma] in radians, relative to the mixed-reality world coordinate system.
public virtual OpenTK.NVector3 EulerAngles { [Foundation.Export("eulerAngles")] get; }
member this.EulerAngles : OpenTK.NVector3
Property Value
- Attributes
Remarks
Euler angles define the orientation of the camera as a series of rotations around the axes of the world coordinate system.
The beta value (EulerAngles.Y
) is the angle, in radians, between the world coordinate system's Z axis and the camera's Z axis. The intersection of these two planes defines a "line of nodes" N
. The alpha value (EulerAngles.X
) is the angle from X in the world coordinate system's XY plane to this line. The gamma value (EulerAngles.Z
) is the angle to X in the camera coordinate system's XY plane to the same N
line.