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ARCamera.EulerAngles Property

Definition

The orientation of the camera [alpha, beta, gamma] in radians, relative to the mixed-reality world coordinate system.

public virtual OpenTK.NVector3 EulerAngles { [Foundation.Export("eulerAngles")] get; }
member this.EulerAngles : OpenTK.NVector3

Property Value

Attributes

Remarks

Euler angles define the orientation of the camera as a series of rotations around the axes of the world coordinate system.

The beta value (EulerAngles.Y) is the angle, in radians, between the world coordinate system's Z axis and the camera's Z axis. The intersection of these two planes defines a "line of nodes" N. The alpha value (EulerAngles.X) is the angle from X in the world coordinate system's XY plane to this line. The gamma value (EulerAngles.Z) is the angle to X in the camera coordinate system's XY plane to the same N line.

Applies to