RenderScriptGL.SurfaceConfig.SetDepth(Int32, Int32) Method
Definition
Important
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Caution
deprecated
This member is deprecated.
[Android.Runtime.Register("setDepth", "(II)V", "GetSetDepth_IIHandler")]
[System.Obsolete("deprecated")]
public virtual void SetDepth (int minimum, int preferred);
[<Android.Runtime.Register("setDepth", "(II)V", "GetSetDepth_IIHandler")>]
[<System.Obsolete("deprecated")>]
abstract member SetDepth : int * int -> unit
override this.SetDepth : int * int -> unit
Parameters
- minimum
- Int32
minimum
- preferred
- Int32
preferred
- Attributes
Remarks
This member is deprecated. in API 16 Set the bit depth for the depth buffer. This configures the surface for an unsigned integer buffer type. If a minimum of 0 is specified then its possible no depth buffer will be allocated.
Java documentation for android.renderscript.RenderScriptGL.SurfaceConfig.setDepth(int, int)
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Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.