HardwareBuffer.UsageFrontBuffer Field
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Usage: The buffer is used for front-buffer rendering.
[Android.Runtime.Register("USAGE_FRONT_BUFFER", ApiSince=33)]
public const long UsageFrontBuffer = 4294967296;
[<Android.Runtime.Register("USAGE_FRONT_BUFFER", ApiSince=33)>]
val mutable UsageFrontBuffer : int64
Field Value
Value = 4294967296Implements
- Attributes
Remarks
Usage: The buffer is used for front-buffer rendering. When front-buffering rendering is specified, different usages may adjust their behavior as a result. For example, when used as USAGE_GPU_COLOR_OUTPUT the buffer will behave similar to a single-buffered window. When used with USAGE_COMPOSER_OVERLAY, the system will try to prioritize the buffer receiving an overlay plane & avoid caching it in intermediate composition buffers.
Java documentation for android.hardware.HardwareBuffer.USAGE_FRONT_BUFFER
.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.