HardwareBufferRenderer.SetContentRoot(RenderNode) Method
Definition
Important
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Sets the content root to render.
[Android.Runtime.Register("setContentRoot", "(Landroid/graphics/RenderNode;)V", "GetSetContentRoot_Landroid_graphics_RenderNode_Handler", ApiSince=34)]
public virtual void SetContentRoot (Android.Graphics.RenderNode? content);
[<Android.Runtime.Register("setContentRoot", "(Landroid/graphics/RenderNode;)V", "GetSetContentRoot_Landroid_graphics_RenderNode_Handler", ApiSince=34)>]
abstract member SetContentRoot : Android.Graphics.RenderNode -> unit
override this.SetContentRoot : Android.Graphics.RenderNode -> unit
Parameters
- content
- RenderNode
The content to set as the root RenderNode. If null the content root is removed and the renderer will draw nothing.
- Attributes
Remarks
Sets the content root to render. It is not necessary to call this whenever the content recording changes. Any mutations to the RenderNode content, or any of the RenderNodes contained within the content node, will be applied whenever a new RenderRequest
is issued via #obtainRenderRequest()
and RenderRequest#draw(Executor, Consumer)
.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.