iOSApp Class
Definition
Important
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Represents a running iOS application.
public class iOSApp : Xamarin.UITest.IApp
type iOSApp = class
interface IApp
Public Class iOSApp
Implements IApp
- Inheritance
-
iOSApp
- Implements
Constructors
iOSApp(IiOSAppConfiguration) |
Main entry point for creating iOS applications. Should not be called directly but instead be invoked through the use of ConfigureApp. |
Properties
Device |
Runtime information and control of the currently running device. |
Contains helper methods for outputting the result of queries instead of resorting to Console. |
|
TestServer |
Allows HTTP access to the test server running on the device. |
Methods
Back() |
Navigate back on the device. |
ClearText() |
Clears text from the currently focused element. |
ClearText(Func<AppQuery,AppQuery>) |
Clears text from a matching element that supports it. |
ClearText(Func<AppQuery,AppWebQuery>) |
Clears text from a matching element that supports it. |
ClearText(String) |
Clears text from a matching element that supports it. |
DismissKeyboard() |
Dismisses the keyboard if present |
DismissSpringboardAlerts() |
Uses Device Agent to dismiss springboard alerts. |
DoubleTap(Func<AppQuery,AppQuery>) |
Performs two quick tap / touch gestures on the matched element. If multiple elements are matched, the first one will be used. |
DoubleTap(String) |
Performs two quick tap / touch gestures on the matched element. If multiple elements are matched, the first one will be used. |
DoubleTapCoordinates(Single, Single) |
Performs a quick double tap / touch gesture on the given coordinates. |
DragAndDrop(Func<AppQuery,AppQuery>, Func<AppQuery,AppQuery>) |
Drags the from element to the to element. |
DragAndDrop(Func<AppQuery,AppQuery>, Func<AppQuery,AppQuery>, Nullable<TimeSpan>, Nullable<TimeSpan>) |
Drags the from element to the to element. |
DragAndDrop(String, String) |
Drags the from element to the to element. |
DragCoordinates(Single, Single, Single, Single) |
Performs a continuous drag gesture between 2 points. |
DragCoordinates(Single, Single, Single, Single, Nullable<TimeSpan>, Nullable<TimeSpan>) |
Performs a continuous drag gesture between 2 points. |
EnterText(Func<AppQuery,AppQuery>, String) |
Enters text into a matching element that supports it. |
EnterText(Func<AppQuery,AppWebQuery>, String) |
Enters text into a matching element that supports it. |
EnterText(String) |
Enters text into the currently focused element. Will fail if no keyboard is visible. |
EnterText(String, String) |
Enters text into a matching element that supports it. |
Flash(Func<AppQuery,AppQuery>) |
Highlights the results of the query by making them flash. Specify view elements using the fluent API. Defaults to all view objects that are visible. |
Flash(String) |
Highlights the results of the query by making them flash. Specify view elements using marked string. |
FlickCoordinates(Single, Single, Single, Single) |
Performs a quick continuous flick gesture between 2 points. |
Invoke(String, Object) |
Invokes a method on the app's app delegate. For Xamarin apps, methods must be exposed using attributes as shown below. iOS example in app delegate:
|
Invoke(String, Object[]) |
Invokes a method on the app's app delegate. For Xamarin apps, methods must be exposed using attributes as shown below. iOS example in app delegate:
|
InvokeDeviceAgentGesture(String, Object, Object) |
Invokes the Device Agent gesture. |
InvokeDeviceAgentQuery(Object) |
Invokes the Device Agent query. |
InvokeUia(String) |
Invokes raw UIA javascript. |
PinchToZoomIn(Func<AppQuery,AppQuery>, Nullable<TimeSpan>) |
Performs a pinch gestures on the matched element to zoom the view in. If multiple elements are matched, the first one will be used. |
PinchToZoomIn(String, Nullable<TimeSpan>) |
Performs a pinch gestures on the matched element to zoom the view in. If multiple elements are matched, the first one will be used. |
PinchToZoomInCoordinates(Single, Single, Nullable<TimeSpan>) |
Performs a pinch gestures to zoom the view in on the given coordinates. |
PinchToZoomOut(Func<AppQuery,AppQuery>, Nullable<TimeSpan>) |
Performs a pinch gestures on the matched element to zoom the view out. If multiple elements are matched, the first one will be used. |
PinchToZoomOut(String, Nullable<TimeSpan>) |
Performs a pinch gestures on the matched element to zoom the view out. If multiple elements are matched, the first one will be used. |
PinchToZoomOutCoordinates(Single, Single, Nullable<TimeSpan>) |
Performs a pinch gestures to zoom the view in on the given coordinates. |
PressEnter() |
Presses the enter key in the app. |
PressVolumeDown() |
Presses the volume down button on the device. |
PressVolumeUp() |
Presses the volume up button on the device. |
Query(Func<AppQuery,AppQuery>) |
Queries view objects using the fluent API. Defaults to only return view objects that are visible. |
Query(Func<AppQuery,AppWebQuery>) |
Queries web view objects using the fluent API. Defaults to only return view objects that are visible. |
Query(Func<AppQuery,InvokeJSAppQuery>) |
Queries view objects using the fluent API. Defaults to only return view objects that are visible. |
Query(String) |
Queries view objects using the fluent API. Defaults to only return view objects that are visible. |
Query<T>(Func<AppQuery,AppTypedSelector<T>>) |
Queries properties on view objects using the fluent API. |
Repl() |
Starts an interactive REPL (Read-Eval-Print-Loop) for app exploration and pauses test execution until it is closed. |
Screenshot(String) |
Takes a screenshot of the app in it's current state. This is used to denote test steps in the Xamarin Test Cloud. |
ScrollDown(Func<AppQuery,AppQuery>, ScrollStrategy, Double, Int32, Boolean) |
Scrolls down on the first element matching query. |
ScrollDown(String, ScrollStrategy, Double, Int32, Boolean) |
Scrolls down on the first element matching query. |
ScrollDownTo(Func<AppQuery,AppQuery>, Func<AppQuery,AppQuery>, ScrollStrategy, Double, Int32, Boolean, Nullable<TimeSpan>) |
Scroll down until an element that matches the |
ScrollDownTo(Func<AppQuery,AppWebQuery>, Func<AppQuery,AppQuery>, ScrollStrategy, Double, Int32, Boolean, Nullable<TimeSpan>) |
Scroll down until an element that matches the |
ScrollDownTo(Func<AppQuery,AppWebQuery>, String, ScrollStrategy, Double, Int32, Boolean, Nullable<TimeSpan>) |
Scroll down until an element that matches the |
ScrollDownTo(String, String, ScrollStrategy, Double, Int32, Boolean, Nullable<TimeSpan>) |
Scroll down until an element that matches the |
ScrollTo(String, String, ScrollStrategy, Double, Int32, Boolean, Nullable<TimeSpan>) |
Scroll until an element that matches the |
ScrollUp(Func<AppQuery,AppQuery>, ScrollStrategy, Double, Int32, Boolean) |
Scrolls up on the first element matching query. |
ScrollUp(String, ScrollStrategy, Double, Int32, Boolean) |
Scrolls up on the first element matching query. |
ScrollUpTo(Func<AppQuery,AppQuery>, Func<AppQuery,AppQuery>, ScrollStrategy, Double, Int32, Boolean, Nullable<TimeSpan>) |
Scroll up until an element that matches the |
ScrollUpTo(Func<AppQuery,AppWebQuery>, Func<AppQuery,AppQuery>, ScrollStrategy, Double, Int32, Boolean, Nullable<TimeSpan>) |
Scroll up until an element that matches the |
ScrollUpTo(Func<AppQuery,AppWebQuery>, String, ScrollStrategy, Double, Int32, Boolean, Nullable<TimeSpan>) |
Scroll up until an element that matches the |
ScrollUpTo(String, String, ScrollStrategy, Double, Int32, Boolean, Nullable<TimeSpan>) |
Scroll up until an element that matches the |
SendAppToBackground(TimeSpan) |
Sends the app to background for the specified time span. |
SetOrientationLandscape() |
Changes the device orientation to landscape mode. |
SetOrientationPortrait() |
Changes the device orientation to portrait mode. |
SetSliderValue(Func<AppQuery,AppQuery>, Double) |
Sets the value of a slider element that matches |
SetSliderValue(String, Double) |
Sets the value of a slider element that matches |
SwipeLeftToRight(Double, Int32, Boolean) |
Performs a left to right swipe gesture. |
SwipeLeftToRight(Func<AppQuery,AppQuery>, Double, Int32, Boolean) |
Performs a left to right swipe gesture on the matching element. If multiple elements are matched, the first one will be used. |
SwipeLeftToRight(Func<AppQuery,AppWebQuery>, Double, Int32, Boolean) |
Performs a left to right swipe gesture on the matching element. If multiple elements are matched, the first one will be used. |
SwipeLeftToRight(String, Double, Int32, Boolean) |
Performs a left to right swipe gesture on the matching element. If multiple elements are matched, the first one will be used. |
SwipeRightToLeft(Double, Int32, Boolean) |
Performs a right to left swipe gesture. |
SwipeRightToLeft(Func<AppQuery,AppQuery>, Double, Int32, Boolean) |
Performs a right to left swipe gesture on the matching element. If multiple elements are matched, the first one will be used. |
SwipeRightToLeft(Func<AppQuery,AppWebQuery>, Double, Int32, Boolean) |
Performs a right to left swipe gesture on the matching element. If multiple elements are matched, the first one will be used. |
SwipeRightToLeft(String, Double, Int32, Boolean) |
Performs a right to left swipe gesture on the matching element. If multiple elements are matched, the first one will be used. |
Tap(Func<AppQuery,AppQuery>) |
Performs a tap / touch gesture on the matched element. If multiple elements are matched, the first one will be used. |
Tap(Func<AppQuery,AppWebQuery>) |
Performs a tap / touch gesture on the matched element. If multiple elements are matched, the first one will be used. |
Tap(String) |
Performs a tap / touch gesture on the matched element. If multiple elements are matched, the first one will be used. |
TapCoordinates(Single, Single) |
Performs a tap / touch gesture on the given coordinates. |
TouchAndHold(Func<AppQuery,AppQuery>) |
Performs a continuous touch gesture on the matched element. If multiple elements are matched, the first one will be used. |
TouchAndHold(String) |
Performs a continuous touch gesture on the matched element. If multiple elements are matched, the first one will be used. |
TouchAndHoldCoordinates(Single, Single) |
Performs a continuous touch gesture on the given coordinates. |
TwoFingerTap(Func<AppQuery,AppQuery>) |
Performs a tap / touch gestures with 2 fingers on the matched element. If multiple elements are matched, the first one will be used. |
TwoFingerTap(String) |
Performs a tap / touch gestures with 2 fingers on the matched element. If multiple elements are matched, the first one will be used. |
TwoFingerTapCoordinates(Single, Single) |
Performs a tap / touch gesture with 2 fingers on the given coordinates. |
WaitFor(Func<Boolean>, String, Nullable<TimeSpan>, Nullable<TimeSpan>, Nullable<TimeSpan>) |
Generic wait function that will repeatly call the |
WaitForElement(Func<AppQuery,AppQuery>, String, Nullable<TimeSpan>, Nullable<TimeSpan>, Nullable<TimeSpan>) |
Wait function that will repeatly query the app until a matching element is found. Throws a TimeoutException if no element is found within the time limit. |
WaitForElement(Func<AppQuery,AppWebQuery>, String, Nullable<TimeSpan>, Nullable<TimeSpan>, Nullable<TimeSpan>) |
Wait function that will repeatly query the app until a matching element is found. Throws a TimeoutException if no element is found within the time limit. |
WaitForElement(String, String, Nullable<TimeSpan>, Nullable<TimeSpan>, Nullable<TimeSpan>) |
Wait function that will repeatly query the app until a matching element is found. Throws a TimeoutException if no element is found within the time limit. |
WaitForNoElement(Func<AppQuery,AppQuery>, String, Nullable<TimeSpan>, Nullable<TimeSpan>, Nullable<TimeSpan>) |
Wait function that will repeatly query the app until a matching element is no longer found. Throws a TimeoutException if the element is visible at the end of the time limit. |
WaitForNoElement(Func<AppQuery,AppWebQuery>, String, Nullable<TimeSpan>, Nullable<TimeSpan>, Nullable<TimeSpan>) |
Wait function that will repeatly query the app until a matching element is no longer found. Throws a TimeoutException if the element is visible at the end of the time limit. |
WaitForNoElement(String, String, Nullable<TimeSpan>, Nullable<TimeSpan>, Nullable<TimeSpan>) |
Wait function that will repeatly query the app until a matching element is no longer found. Throws a TimeoutException if the element is visible at the end of the time limit. |
Explicit Interface Implementations
IApp.Device |
Runtime information and control of the currently running device. |