PixelSense (formerly Surface)
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If you're looking for the Surface Tablet, click here.
Microsoft Surface/PixelSense is a software platform that is ideal for any scenario in which multiple users want to interact with a single large form-factor device, similar to a wide-screen TV. The focus of Surface is on creating real connections—whether it's connecting customers with information and each other, or connecting a device made for Surface to other devices. Using only their fingers or objects, such as loyalty cards or game pieces like checkers, users interact with a high-end graphical display that can be used as a table, on the wall, or embedded in other fixtures or furniture.
Surface 2.0
Watch this video about Surface 2.0 from January 2012 (CES):
What You Can Do
It provides effortless interaction with digital content through natural gestures, touch, and physical objects. In essence, it’s a surface that comes to life for exploring, learning, sharing, creating, buying, and much more. In restaurants, hotels, retail, and public entertainment venues, this experience will transform the way people shop, dine, entertain, and live. Microsoft Surface is a 30-inch display in a table-like form factor that’s easy for individuals or small groups to interact with in a way that feels familiar, just like in the real world. Microsoft Surface can simultaneously recognize dozens of movements such as touch and gestures and can recognize unique objects that have identification tags (similar to bar codes).
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Microsoft also provides a portfolio of basic Microsoft Surface applications, including Concierge, Photos, and Music. You can customize these applications to provide customers with unique experiences.
Surface computing breaks down traditional barriers between people and technology, changing the way people interact with all kinds of everyday content, from photos to maps to menus. The intuitive user interface works without a traditional mouse or keyboard, allowing people to interact with content and information by using their hands and natural movements. Users are able to access information either on their own or collaboratively with their friends and families, unlike any experience available today. Surface computing features four key attributes:
Direct interaction: Users can actually "grab" digital information with their hands and interact with content through touch and gesture, without the use of a mouse or keyboard.
Multitouch contact: Surface computing recognizes many points of contact simultaneously, not just from one finger as with a typical touch screen, but up to dozens of items at once.
Multiuser experience: The horizontal form factor makes it easy for several people to gather around surface computers together, providing a collaborative, face-to-face computing experience.
Object recognition: Users can place physical objects on the surface to trigger different types of digital responses.
Examples
All it takes is a simple touch.
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What's more, Microsoft Surface responds to multiple touches at one time (multitouch).
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All of this functionality enables a new range of social, multiuser applications.
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Develop Applications
With Microsoft Surface, you can develop applications that:
Respond to touch and gestures.
Respond to multiple touches so that several people can work and play at the same time.
Respond to object blobs. For example, users can use a paintbrush in a drawing application.
Recognize objects and initiate an action based on tags (tagged objects). For example, users can use a domino-like tag (with small white circles on a black background) on an object to start an action, draw a shape, and so on.
Have 360-degree user interfaces. For example, four people can sit around the Microsoft Surface unit and have the content appear correctly for everybody.
Surface Articles on TechNet Wiki
- Surface 2.0
- Microsoft Surface 1.0 SP1: Getting Started Guide - Interacting with a Surface Unit
- Microsoft Surface 1.0 SP1: Getting Started Guide - Tagged Objects
- Microsoft Surface 1.0 SP1: Getting Started Guide - Gestures
- Microsoft Surface 1.0 SP1: Getting Started Guide - Hardware Overview
- Microsoft Surface 1.0 SP1: Getting Started Guide - Application Suite
- Microsoft Surface 1.0 SP1: Getting Started Guide - Sample Applications
- Microsoft Surface 1.0 SP1: SDK - Code Sample Applications
- Microsoft Surface 1.0 SP1: SDK - User Experience
- Microsoft Surface 1.0 SP1: SDK - Surface Simulator
- Microsoft Surface 1.0 SP1: SDK - Input Visualizer
- Microsoft Surface 1.0 SP1: SDK - Tagged Objects
- Microsoft Surface 1.0 SP1: UX Guidelines - Introduction
- Microsoft Surface 1.0 SP1: UX Guidelines - Interaction Principles
- Microsoft Surface 1.0 SP1: UX Guidelines - Interaction Guide
- Microsoft Surface 1.0 SP1: UX Guidelines - Visual Design Principles
- Microsoft Surface 1.0 SP1: UX Guidelines - Visual Branding Principles
- Microsoft Surface 1.0 SP1: UX Guidelines - Layout and Orientation
- Microsoft Surface 1.0 SP1: UX Guidelines - Depth
- Microsoft Surface 1.0 SP1: UX Guidelines - Shape and Form
- Microsoft Surface 1.0 SP1: UX Guidelines - Texture and Color
- Microsoft Surface 1.0 SP1: UX Guidelines - Typography and Iconography
- Microsoft Surface 1.0 SP1: UX Guidelines - Motion Design
- Microsoft Surface 1.0 SP1: UX Guidelines - Language and Text Principles
- Microsoft Surface 1.0 SP1: UX Guidelines - Language and Text Guidelines
- Microsoft Surface 1.0 SP1: UX Guidelines - Button Text
- Microsoft Surface 1.0 SP1: UX Guidelines - Content Titles & Context Messages
- Microsoft Surface 1.0 SP1: Administration Overview