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VB.Net - Random Maze Games


Overview

This is a maze solving game, with a maze overlay drawn on an extended (restricted) DataGridView. The DataGridView only accepts arrow key input. 
The mazes are created in conjunction with a 2D array, and arrow key movement through the DataGridView is limited to clear paths. Navigation is blocked where walls are drawn. The solver part of the game finds and draws a path from the start cell to the end cell.

The game has three levels - Beginner, Intermediate, and Advanced, which translates to 30*30 cells, 40*40 cells, and 50*50 cells...


Creating a Prim's Algorithm maze

When creating a random maze, each cell starts with four walls. Given a starting cell, the maze is created with each new cell being a random spur from a random branch of the existing maze. Walls between the random maze cell and the new cell are removed. This new cell is then added to the existing maze, and the process repeats until all of the cells in the grid have been visited.



      Public Sub  createMaze(ByVal  m As  Integer, ByVal randomNumber As Random)
                    'create new maze      
   
                    ReDim Grid.Cells(m - 1)  
                    For c As Integer  = 0 To  m - 1  
                        ReDim Grid.Cells(c)(m - 1)  
                        For r As Integer  = 0 To  m - 1  
                            Grid.Cells(c)(r) =       New  Grid.cellDetails  
                        Next      
                    Next      
   
                    For c As Integer  = 0 To  Grid.Cells.GetUpperBound(0)  
                        For r As Integer  = 0 To  Grid.Cells(0).GetUpperBound(0)  
                            Grid.Cells(c)(r).visited =       False      
                            Grid.Cells(c)(r).NorthWall =       True      
                            Grid.Cells(c)(r).SouthWall =       True      
                            Grid.Cells(c)(r).WestWall =       True      
                            Grid.Cells(c)(r).EastWall =       True      
                        Next      
                    Next      
   
                    'Stop      
   
                    Dim maze As New  List(Of Point)  
   
                    Dim unvisited As Integer  = m ^ 2  
   
                    Grid.startPoint =       New  Point(randomNumber.Next(0, m), m - 1)  
   
                    Grid.Cells(Grid.startPoint.X)(m - 1).SouthWall =       False      
                    maze.Add(      New Point(Grid.startPoint.X, m - 1))  
                    unvisited -= 1      
   
                    While unvisited > 0  
                        Dim p As Point = maze(randomNumber.Next(0, maze.Count))  
                        Dim choice As New  List(Of Point)  
                        If p.X > 0 And p.X < m - 1 Then 'c  
                            If p.Y > 0 And p.Y < m - 1 Then 'r  
                                choice.AddRange(      New Point() {New Point(p.X - 1, p.Y), New Point(p.X, p.Y - 1), New Point(p.X + 1, p.Y), New Point(p.X, p.Y + 1)}) 'l,t,r,b  
                            ElseIf p.Y = 0 Then  
                                choice.AddRange(      New Point() {New Point(p.X - 1, p.Y), New Point(p.X + 1, p.Y), New Point(p.X, p.Y + 1)}) 'l,r,b  
                            ElseIf p.Y = m - 1 Then  
                                choice.AddRange(      New Point() {New Point(p.X - 1, p.Y), New Point(p.X, p.Y - 1), New Point(p.X + 1, p.Y)}) 'l,t,r  
                            End If  
                        ElseIf p.X = 0 Then 'c  
                            If p.Y > 0 And p.Y < m - 1 Then 'c  
                                choice.AddRange(      New Point() {New Point(p.X, p.Y - 1), New Point(p.X + 1, p.Y), New Point(p.X, p.Y + 1)}) 't,r,b  
                            ElseIf p.Y = 0 Then  
                                choice.AddRange(      New Point() {New Point(p.X + 1, p.Y), New Point(p.X, p.Y + 1)}) 'r,b  
                            ElseIf p.Y = m - 1 Then  
                                choice.AddRange(      New Point() {New Point(p.X, p.Y - 1), New Point(p.X + 1, p.Y)}) 't,r  
                            End If  
                        ElseIf p.X = m - 1 Then 'c  
                            If p.Y > 0 And p.Y < m - 1 Then  
                                choice.AddRange(      New Point() {New Point(p.X - 1, p.Y), New Point(p.X, p.Y - 1), New Point(p.X, p.Y + 1)}) 'l,t,b  
                            ElseIf p.Y = 0 Then  
                                choice.AddRange(      New Point() {New Point(p.X - 1, p.Y), New Point(p.X, p.Y + 1)}) 'l,b  
                            ElseIf p.Y = m - 1 Then  
                                choice.AddRange(      New Point() {New Point(p.X - 1, p.Y), New Point(p.X, p.Y - 1)}) 'l,t  
                            End If  
   
                        End If  
                        choice.RemoveAll(      Function      (pt) Grid.Cells(pt.X)(pt.Y).visited)      
   
   
                        If choice.Count = 0 Then Continue While  
                        Dim p2 As Point = choice(randomNumber.Next(0, choice.Count))  
                        If p.X = p2.X And p2.Y < p.Y Then  
                            If Grid.Cells(p.X)(p.Y).NorthWall Then  
                                Grid.Cells(p.X)(p.Y).NorthWall =       False      
                                Grid.Cells(p2.X)(p2.Y).SouthWall =       False      
                                Grid.Cells(p2.X)(p2.Y).visited =       True      
                                unvisited -= 1      
                                maze.Add(      New Point(p2.X, p2.Y))  
                            Else      
                                Continue       While      
                            End If  
                        ElseIf p.X = p2.X And p2.Y > p.Y Then  
                            If Grid.Cells(p.X)(p.Y).SouthWall Then  
                                Grid.Cells(p.X)(p.Y).SouthWall =       False      
                                Grid.Cells(p2.X)(p2.Y).NorthWall =       False      
                                Grid.Cells(p2.X)(p2.Y).visited =       True      
                                unvisited -= 1      
                                maze.Add(p2)      
                            Else      
                                Continue       While      
                            End If  
                        ElseIf p.X > p2.X And p2.Y = p.Y Then  
                            If Grid.Cells(p.X)(p.Y).WestWall Then  
                                Grid.Cells(p.X)(p.Y).WestWall =       False      
                                Grid.Cells(p2.X)(p2.Y).EastWall =       False      
                                Grid.Cells(p2.X)(p2.Y).visited =       True      
                                unvisited -= 1      
                                maze.Add(p2)      
                            Else      
                                Continue       While      
                            End If  
                        ElseIf p.X < p2.X And p2.Y = p.Y Then  
                            If Grid.Cells(p.X)(p.Y).EastWall Then  
                                Grid.Cells(p.X)(p.Y).EastWall =       False      
                                Grid.Cells(p2.X)(p2.Y).WestWall =       False      
                                Grid.Cells(p2.X)(p2.Y).visited =       True      
                                unvisited -= 1      
                                maze.Add(p2)      
                            Else      
                                Continue       While      
                            End If  
                        End If  
   
                    End While  
   
      End Sub

Solving with Recursive BackTracking

Given a starting cell, each cell N, E, S, W of the starting cell (where not out of bounds, and the cell hasn't already been visited and processed) is recursively processed to assess whether it is a valid path. For each of these (potentially) four cells, the process is repeated, until a processed cell is out of bounds, in which case the solver returns false, or, a processed cell is the target cell (end point), in which case the solver returns true. Any cell returning false is discarded. Those cells returning true are added to the solution list in reverse order - end cell to start cell.

Public Function  solveMaze(ByVal  m As  Integer, ByVal xPos As Integer, ByVal  yPos As  Integer, ByVal alreadySearched(,) As Boolean, ByVal  solution As  List(Of Point)) As  Boolean
    Dim correctPath As Boolean  = False
    'should the computer check this cell
    Dim shouldCheck As Boolean  = True
    'Check for out of boundaries
    If xPos >= m OrElse xPos < 0 OrElse yPos >= m OrElse yPos < 0 Then
        shouldCheck = False
    Else
        'Check if at finish
        If New  Point(xPos, yPos) = Grid.endPoint Then
            correctPath = True
            shouldCheck = False
        End If
 
        'Check if previously searched
        If alreadySearched(xPos, yPos) Then
            shouldCheck = False
        End If
    End If
 
    'Search the cell
    If shouldCheck Then
        'mark cell as searched
        alreadySearched(xPos, yPos) = True
 
        'Check right cell
        correctPath = correctPath Or  If(Grid.Cells(xPos)(yPos).EastWall = False, solveMaze(m, xPos + 1, yPos, alreadySearched, solution), False)
        'Check down cell
        correctPath = correctPath Or  If(Grid.Cells(xPos)(yPos).SouthWall = False, solveMaze(m, xPos, yPos + 1, alreadySearched, solution), False)
        'check left cell
        correctPath = correctPath Or  If(Grid.Cells(xPos)(yPos).WestWall = False, solveMaze(m, xPos - 1, yPos, alreadySearched, solution), False)
        'check up cell
        correctPath = correctPath Or  If(Grid.Cells(xPos)(yPos).NorthWall = False, solveMaze(m, xPos, yPos - 1, alreadySearched, solution), False)
    End If
 
    'add cell to solution path
    If correctPath Then
        solution.Add(New Point(xPos, yPos))
    End If
 
    Return correctPath
 
End Function

Conclusion

Using a proven predefined algorithm, it's easy to create Random Mazes. 
Analyzing these Mazes with a recursive technique quickly finds the shortest clear path from start point to end point.
This game works through the combined use of a restricted DataGridView and two 2D arrays...


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See Also

Creating a Prim's Algorithm maze
Solving with Recursive BackTracking