Busy busy busy!!
Lots of changes been going on over here recently which have been keeping me quite busy (well, more busy than usual). I've recently switched groups over to the Xbox team (and the XNA team specifically), and I'm quite excited about the stuff we're working on.
Don't think this means I've "forgotten" about MDX though, believe me, I haven't. While i'm thinking about it though, it would be great if the people who are using MDX2 right now could contact me and give me some ideas on what you're working on, and when you hope to ship. I may not be able to get a chance to reply to everyone, but I'll read them all.
This is quite the 'exciting' (yet overwhelmingly busy) time for me.. Like I said a few blog posts ago, we're starting the revolution of managed code in gaming.
Comments
Anonymous
March 14, 2006
What is going to happen to MDX now that you have left the team. Has somebody else been appointed as lead or is MDX considered complete?Anonymous
March 14, 2006
right, i'd definitely like some direction regarding MDX and MD3DM futuresAnonymous
March 14, 2006
Yeah, who's in charge of MDX? And what's the status of MDX?Anonymous
March 14, 2006
By now, those of you that follow Managed DirectX or XNA discussions have seen Tom Miller's post, as well...Anonymous
March 14, 2006
The comment has been removedAnonymous
March 15, 2006
Hello,
My dream is comming true,
sync the platforms
xbox306 , vindows vista , vindows mobile
? is mdx2.0 = Directx 10 or is't close to Directx 10
our game engine is running Mdx2.0 c#
we are working with some verry great graphics artist to make some keind of showoff and a game that will be finish at this year pdc
we allso planning to come to the pdc and show is off
our 3d engine has got good start we have 175 members in our forum (tanks to the zman )
and more folks is comming ever day.
please sync the platforms
Mike
Mh@3devolution.netAnonymous
March 15, 2006
Michael - no MDX2 is still DirectX 9. There's nothing public about a managed story for DX10 yet. However see http://www.thezbuffer.com/articles/334.aspxAnonymous
March 16, 2006
We are the late stages (third year) of development of a "next-generation communications" application. While not a game per se, this is a VERY advanced, graphically-intense application that leverages most MDX2 capabilities and shows off the real potential of the .NET Framework.
We made a business decision in October to only target the .NET 2.0 Framework and hope to ship as soon as MDX 2.0 is finalized/released (April would be good). We also hope someone is "busy busy busy" addressing the current set of MDX2 bugs (e.g., please see our aggregate feedback regarding the February MDX beta at https://connect.microsoft.com/feedback/ViewFeedback.aspx?SiteID=70&FeedbackID=47203).
Please assure us that Microsoft will not be "dropping the ball" on MDX2. Best wishes for the next steps in your work.
swtjunk at yahoo dot netAnonymous
March 16, 2006
Tom,
Suva Interactive is on track to gross .5M this year with 3D application consulting efforts using MDX2 and C#. We are under an NDA which prevents us from talking about our work. We're looking at a major release in six months.
ShaunAnonymous
March 17, 2006
I WANT a MDX for the xbox 360 devkit pls! I WANT to use C# in a 360! I WANT to use .NET with a 360! :D plsssssssssssssssssssssss!Anonymous
March 17, 2006
I am using MDX for a 2D game engine. I love everything about the C# language and the MDX api. I am having lots of fun using reflection especially and creating a large system of systems game engine that is very expandable.Anonymous
March 17, 2006
you make me extremely happy. I'm using managed DirectX since the first release and I'have dreamed for many years about a similar news.
I've used Managed DirectX in a lot of commercial application (also a flight simular for shipped in some military school), the possibility of realize application for XBOX open a lot of opportunity. I've a question.
Will be finished managed directX 2.0 in april SDK? I'm writing my new series of tutorial and LoadHierarchy doesn't work. Also doesn't work NVperfHud 3.Anonymous
March 20, 2006
I just saw the March 20th XNA press announcement. The announcement states that "The XNA Framework contains a CUSTOM implementation of the Microsoft® .NET Framework and new game-development-specific libraries...". Do you happen to know if any further details are available (i.e., namespaces, changes from .NET 2.0, changes from MDX 2.0)? In particular, I assume System.Windows.Forms is included.Anonymous
April 03, 2006
The comment has been removedAnonymous
October 15, 2006
Over the last Day we have seen several different posts on some changes in the wind. The first changeAnonymous
November 24, 2007
PingBack from http://feeds.maxblog.eu/item_563992.htmlAnonymous
May 09, 2008
Over the last Day we have seen several different posts on some changes in the wind. The first change is from Tom Miller moving from the Managed DirectX team into the XBOX/XNA team, as well as the following post from Mike Zintel's Blog . Now we have aAnonymous
May 29, 2009
PingBack from http://paidsurveyshub.info/story.php?title=tom-miller-s-blog-busy-busy-busyAnonymous
June 08, 2009
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June 17, 2009
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