Ray Tracing in Silverlight
I had some free time today and did this:
I'd like to note that LukeH made the core raytracing engine in C#. He built it using linq and the code looks very elegant .
I did the "Silverlight" part of it. There are some things to think about with ray tracing in Silvelright - see the links at the bottom for more info.
Official Silverlight Raytracing Page
Comments
Anonymous
June 09, 2008
PingBack from http://blog.a-foton.ru/2008/06/10/ray-tracing-in-silverlight/Anonymous
April 14, 2009
Hey Nicola I've fiddled some with your raytracer... i managed to reduce the tracing to 2.5sec on a quadcore using backgroundworkers using more threads helps a lot !
I was actually inspired by your tracer, to think of the idea of distributed raytracers... just imagine all clients of a site, rendering stuff while visiting :) you could even build a whole 3d-studio where people would render eachothers frames !