Anatomy of a Silverlight Game: Avoid Common Mistakes When Building Online Games
Last week I created a document that incorporates my experiences developing the Shock Silverlight online game so far.
The document discusses the basics of online games in Silverlight and has a lot of practical examples (code) and a working project that you can use to build your own game.
Don't make the mistakes I did! Happy coding!
Open Document: Anatomy of a Silverlight Game.docx
Here are the abstract and contents of the doc:
Abstract:
Typical online games have a start screen, levels, storyline, transitions, high scores, chat, and other features that can take significant amount of time to develop.
There are challenges when building online games, such as full screen support and scaling; speed optimization; animations; real-time calculations.
Learn how to develop compelling Silverlight games faster, by using a base framework for the common game elements outlined above.
Contents:
1. Introduction: Why Care About the “Details”?
2. Components of an Online Game
Visual Layers that Make Up Your Game
Main Screen Popup Controls Layer
Some Classes That You’ll Likely Use in Every Game
Returning from Full Screen to Embedded Mode
Happy Reading!
Anatomy of a Silverlight Game.docx
Comments
Anonymous
February 04, 2009
PingBack from http://www.clickandsolve.com/?p=3731Anonymous
February 05, 2009
In this issue: Ken Cox, Shawn Oster, Andy Beaulieu, Dean Chalk, Matthias Shapiro, Nikola, Arturo ToledoAnonymous
February 06, 2009
This is awasome reading! Keep up the good work, I really enjoyed reading this document. You are on my RSS feed list new :DAnonymous
February 06, 2009
Avoid common mistakes when building silverlight online gamesAnonymous
February 21, 2009
There is a fantastic tutorial out Anatomy of a Silverlight Game: Avoid Common Mistakes When BuildingAnonymous
February 21, 2009
Nikola Mihaylov, a Software Design Engineer in Test at Microsoft working on the WPF/Silverlight toolsAnonymous
February 22, 2009
There is a fantastic tutorial out Anatomy of a Silverlight Game: Avoid Common Mistakes When BuildingAnonymous
February 26, 2009
You've been kicked (a good thing) - Trackback from DotNetKicks.comAnonymous
April 04, 2009
Just realized I had office 2002 on my computer. Any chance on getting a pdf of this? Looking forward to reading what you've done :)Anonymous
May 26, 2009
Hi Joey, please follow this link and select "Download": http://cid-509715ba163e1427.skydrive.live.com/self.aspx/.Public/Anatomy%20of%20a%20Silverlight%20Game.pdf Sorry for the late response, I just realized the notifications on my blog were no longer sent to my email.Anonymous
August 15, 2009
How do i read a docx file? Can you have an option of a pdf, html or old doc file?Anonymous
August 15, 2009
Sorry, just read the comment above with the pdf link.Anonymous
August 15, 2009
np, hope you'll like it! I'm making a new game and will be publishing some new stuff soon (about making stories in the game and sequencing) - just as blog posts at first. It is very interesting!Anonymous
August 28, 2009
Hello I just wanted to let you know about MIRIA Input Gateway that enables Silverlight games to be controlled by games controllers such as Wii Remote. http://miria.codeplex.com Best Regards, Gene.Anonymous
August 28, 2009
Thanks Gene! Could you tell me more about (in e-mail?) I'd like to blog about it, but I have few questions - thanks!