Last Week on DirectX Shader Compiler (2017-10-17)
Busy week!
- Better quality in code generation, should make it easier for back-ends to generate more performance code.
- Support for the latest Windows SDK.
- Support for interacting with the optimizer. Much more on this in a later blog post.
- Lots of SPIR-V activity and general bug fixes, as is now par for the course.
Enjoy!