Extreme Programming (XP) at a Glance
Note: This article is updated at Extreme Programming at a Glance.
Extreme Programming (XP) is a lightweight software development methodology based on principles of simplicity, communication, feedback, and courage. I like to be able to scan methodologies to compare approaches. To do so, I create a skeleton of the activities, artifacts, principles, and practices. Here are my notes on XP:
Activities
- Coding
- Testing
- Listening
- Designing
Artifacts
- Acceptance tests
- Code
- Iteration plan
- Release and iteration plans
- Stories
- Story cards
- Statistics about the number of tests, stories per iteration, etc.
- Unit tests
- Working code every iteration
12 Practices
Here's the 12 XP practices:
- Coding Standards
- Collective Ownership
- Continuous Integration
- On-Site Customer
- Pair Programming
- Planning Game
- Refactoring
- Short Releases
- Simple Design
- Sustainable Pace
- System Metaphor
- Test-Driven Development
For a visual of the XP practices, see a picture of the Practices and Main Cycles of XP.
5 Values (Extreme Programming Explained)
- Communication
- Courage
- Feedback
- Respect
- Simplicity
Phases
The following are phases of an XP project life cycle.
- Exploration Phase
- Planning Phase
- Iteration to Release Phase
- Productionizing Phase
- Maintenance Phase
For a visual overview, see Agile Modeling Throughout the XP Lifecycle.
12 Principles (Agile Manifesto)
These are the 12 Agile principles according to the Agile Manifesto:
- Our highest priority is to satisfy the customer through early and continuous delivery of valuable software.
- Welcome changing requirements, even late in development. Agile processes harness change for the customer’s competitive advantage.
- Deliver working software frequently, from a couple of weeks to a couple of months, with a preference to the shorter timescale.
- Business people and developers must work together daily throughout the project.
- Build projects around motivated individuals. Give them the environment and support they need, and trust them to get the job done.
- The most efficient and effective method of conveying information to and within a development team is face-to-face conversation.
- Working software is the primary measure of progress.
- Agile processes promote sustainable development. The sponsors, developers, and users should be able to maintain a constant pace indefinitely.
- Continuous attention to technical excellence and good design enhances agility.
- Simplicity–the art of maximizing the amount of work not done–is essential.
- The best architectures, requirements, and designs emerge from self-organizing teams.
- At regular intervals, the team reflects on how to become more effective, then tunes and adjusts its behavior accordingly
4 Values (Agile Manifesto)
These are the four Agile values according to the Agile Manifesto:
- Individuals and interactions over processes and tools
- Working software over comprehensive documentation
- Customer collaboration over contract negotiation
- Responding to change over following a plan
Additional Resources
- Using an Agile Software Process with Offshore Development (Martin Fowler)
- Extreme Programming (Ward Cunningham’s Wiki)
- XProgramming.com (Ron Jeffries)
- Agile Manifesto
- Extreme Programming (Wikipedia)
- Practices and Main Cycles of XP (Ron Jeffries)
- Extreme Programming Core Practices (Ward Cunningham’s Wiki)
My Related Posts
Comments
Anonymous
April 07, 2010
Please provide a more in depth details of the processes so that they can be adopted for practical use.Anonymous
April 07, 2010
Would like to read some stories where Agile, XP. What scenarios or project types should avoid these methodologies?Anonymous
April 11, 2010
The comment has been removed