How to align sensors with your app’s orientation
Brian Rockwell presents a quick overview showing how to align a device’s sensors with your app’s orientation:
The sensors supported by Windows Store apps offer a powerful way to spice up your app’s functionality. Sensors let your app know the relationship between the device and the physical world around it; the direction, orientation, and movement in those realms. These sensors can help make your game, augmented reality app, or utility app more useful and interactive by providing a unique form of input such as using the motion of the tablet to arrange the characters on the screen or to simulate the user being in a cockpit with the device as the steering wheel.
Brian gives us a bit of code to calculate the gyrometer axes based on the app’s current display orientation:
private void ReadingChanged(object sender, GyrometerReadingChangedEventArgs e)
{
GyrometerReading reading = e.Reading;
// Calculate the gyrometer axes based on
// the current display orientation.
DisplayInformation displayInfo = DisplayInformation.GetForCurrentView();
switch (displayInfo.CurrentOrientation)
{
case DisplayOrientations.Landscape:
x_Axis = reading.AngularVelocityX;
y_Axis = reading.AngularVelocityY;
z_Axis = reading.AngularVelocityZ;
break;
case DisplayOrientations.Portrait:
x_Axis = reading.AngularVelocityY;
y_Axis = -1 * reading.AngularVelocityX;
z_Axis = reading.AngularVelocityZ;
break;
case DisplayOrientations.LandscapeFlipped:
x_Axis = -1 * reading.AngularVelocityX;
y_Axis = -1 * reading.AngularVelocityY;
z_Axis = reading.AngularVelocityZ;
break;
case DisplayOrientations.PortraitFlipped:
x_Axis = -1 * reading.AngularVelocityY;
y_Axis = reading.AngularVelocityX;
z_Axis = reading.AngularVelocityZ;
break;
}
// Update the UI...
}
More after the jump.
Aligning sensors with your app’s orientation
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