Having fun with events in F#
Recently I ran into a situation where I needed to handle some events in F# in a special way. In this particular case I wanted to be able to disable and re-enable my handler based on changes in the program. Essentially the C# equivalent of continually adding and removing the handlers.
I started by using the F# Observable pattern. Disposing of the handler when I was through with it and recreating it on demand. This works great but after several uses I decided to write a full abstraction for it. For lack of a better name I call it ToggleHandler.
[<AbstractClass>]
type internal ToggleHandler() =
abstract IsHandling : bool
abstract Add : unit -> unit
abstract Remove : unit -> unit
static member Create<'T> (source:System.IObservable<'T>) (func: 'T -> unit) = ToggleHandler<'T>(source,func)
static member Empty =
{ new ToggleHandler() with
member x.Add() = ()
member x.Remove() = ()
member x.IsHandling = false }
and internal ToggleHandler<'T>
(
_source : System.IObservable<'T>,
_func : 'T -> unit) =
inherit ToggleHandler()
let mutable _handler : System.IDisposable option = None
override x.IsHandling = Option.isSome _handler
override x.Add() =
match _handler with
| Some(_) -> failwith "Already subcribed"
| None -> _handler <- _source |> Observable.subscribe _func |> Option.Some
override x.Remove() =
match _handler with
| Some(actual) ->
actual.Dispose()
_handler <- None
| None -> ()
The design goal was to support my standard pattern for consuming events. Typically I store all event handlers as let bindings within a type but the actual delegate handling the event is bound to a member. Member declarations are not available in let bindings so creating an event handler becomes a 2 step process: defining in the let binding and then actually creating inside of a do binding. ToggleHandler facilitates this by providing a very easy let binding story.
let mutable _clickHandler = ToggleHandler.Empty
The base class ToggleHandler is type independent so this will work for any event type. Creating the real binding inside of the initial do binding is likewise as easy (and lacking explicit types).
do
_clickHandler <- ToggleHandler.Create _button.Click this.OnButtonClick
_clickHandler.Add()
Now I can toggle my event handler at any point in the application by calling Add/Remove.
Full Sample:
type Form1() as this =
inherit Form()
let _button = new Button()
let mutable _clickHandler = ToggleHandler.Empty
do
_clickHandler <- ToggleHandler.Create _button.Click this.OnButtonClick
_clickHandler.Add()
member private x.OnButtonClick (e:System.EventArgs) =
// Handle Click
()
member private x.ToggleHandler() =
if _clickHandler.IsHandling then _clickHandler.Remove()
else _clickHandler.Add()
Comments
- Anonymous
February 03, 2010
You should try adding a Toggle method to your ToggleHandler class and calling Add in its constructor. I have something similar to this in one of my games where you can toggle groups of handlers based on what UIs are shown to the user.