Academic papers for presentation at the 3rd Annual Microsoft Academic Days Conference on Game Development
15 papers were selected from 60 submissions for presentation at the 3rd Annual Microsoft Academic Days Conference on Game Development (February 28-March 3, 2008) :
- Title: Game2Learn: Improving the motivation of CS1 students Authors Tiffany Barnes, Heather Richter
- Title: Game Design and Development Students: Who are They? Authors Jessica Bayliss, Kevin Bierre
- Title: Bringing a pioneer games project to the next level Authors Rafael Bidarra, Jerke Boers, Jeroen Dobbe, Remco Huijser
- Title: Adding Handheld Game Programming to a Computer Science Curriculum Authors Hollie Boudreaux, Jim Etheredge, Timothy Roden
- Title: Gaming for Middle School Students: Building Virtual Worlds Authors Charles Hardnett
- Title: Group Interactions in a Game Engine Class Authors Alex Pang
- Title: Impact of Game Design on Students' Interest in CS Authors Yolanda Rankin
- Title: A Hybrid Approach to Projects in Gaming Courses Authors Amber Settle, Joe Linhoff, Andre Berthiaume
- Title: A Game Framework to Enhance Stem Pipeline Authors Todd Shurn, Charles Hardnett, Iretta Kearse
- Title: The ETH Game Programming Laboratory: A Capstone for Computer Science and Visual Computing Authors Robert Sumner, Nils Thuerey, Markus Gross
- Title: Assessing Game-Themed Programming Assignments for CS1/2 Courses Authors Kelvin Sung, Michael Panitz, Rebecca Rosenberg, Ruth Anderson
- Title: Integrating Games and Machine Learning in the Undergraduate Computer Science Classroom Authors Scott Wallace, Ingrid Russell, Zdravko Markov
- Title: Introduction to Game Design in the Large Classroom Authors Jim Whitehead
- Title: Games, Robots, and Robot Games: Complementary Contexts for Introductory Computing Education Authors Dianna Xu, Douglas Blank, Deepak Kumar
- Title: Operating A Computer Science Game Degree Program Authors Michael Zyda, Victor Lacour, Chris Swain