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Extending RichTextBox

RichTextBox inside .net winforms is a useful component, however it does not allow you to control and change some aspects of it. One thing it fails to allow you to do is get access to the scroll bars and change their values, it also doesn't let you control or set the underline style for the various items. All of these are actually possible, just not able to be done.

In .net 1.1 (although this should be fixed in .net 2.0 beta 2) the VScroll event is not fired when someone clicks and drags the thumbnail thingy on the scroll bar up and down, only when you click on the up and down arrows. This is extremely annoying if you are wanting to do things when the RichTextBox scrolls. I have included here my cobbled together RichTextBox which does a bunch of these things. I have taken some of this code from other blog sites, and some of it I wrote myself.

So this RichTextBox implements these extensions:

  • Printing
  • Appending RTF directly
  • Scroll bar messages when the thumb is moved
  • Underline colour and style changes
  • Accessing the scroll bar information
  • BeginUpdate/EndUpdate calls (I believe these exist in 2.0 now)
  • Code to run an application based on a clicked link in the RichTextBox

Explanation of how all the bits actually work

Over the next few days I will post explanations of how each bit works. To start with I will talk about how to catch the events so you can see when the Thumb position moves on the scroll bars.

Scroll events for the thumb

To get the scroll events for moving the thumb in the scroll bar, we override the WndProc function on the RichTextBox, this is the main procedure that is used to process all of the incoming windows messages. The two messages of WM_VSCROLL and WM_HSCROLL are sent when the thumb is moved, we check the bottom 16 bits of the WParam to see if it is set to SB_THUMTRACK or SB_THUMBPOSITION, if it is, then we fire the event. It is very important to call base.WndProc() in this procedure, or your control will not respond to anything at all any more.

This should work in .net framework v2.0 beta2 and onwards correctly, or at least it should according to the bug I filed. So you will not need to do this in newer versions of the framework, however this is a useful demonstration of how to override the things inside RichTextBox.

To find the details of the messages and how to use them, msdn is quite useful. The links to details of the WM_HSCROLL and WM_VSCROLL event is available on msdn.

To find the actual numbers to use for these events inside your c# code, you need to search using google or look inside your your visual studio code to find the includes for windows. Inside this header file you can find the #define that is used for the WM_VSCROLL and all the other associated things, like SB_ENDSCROLL. You then define all of these as constants inside c# and use them when referencing the specific messages.

protected override void WndProc(ref Message m)
{
    switch (m.Msg)
    {
        case WM_VSCROLL:
        base.WndProc(ref m);
        if ((m.WParam.ToInt32() & 0xffff) == SB_THUMBTRACK)
        {
            OnVScroll(EventArgs.Empty);
        }
        if ((m.WParam.ToInt32() & 0xffff) == SB_THUMBPOSITION)
        {
            OnVScroll(EventArgs.Empty);
        }
        break;

    case WM_HSCROLL:
        base.WndProc(ref m);
        if ((m.WParam.ToInt32() & 0xffff) == SB_THUMBTRACK)
        {
            OnHScroll(EventArgs.Empty);
        }
        if ((m.WParam.ToInt32() & 0xffff) == SB_THUMBPOSITION)
        {
            OnHScroll(EventArgs.Empty);
        }
        break;
    default:
        base.WndProc(ref m);
        break;
    }
}

Here is the actual code for the ExtendedRichTextBox

#region Using directives

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Drawing.Imaging;
using System.Drawing.Printing;
using System.IO;
using System.Runtime.InteropServices;
using System.Text;
using System.Windows.Forms;
using WhelkMud.Interfaces;

#endregion

namespace WhelkMud.WindowOutput
{
    #region Control enums
    /// <summary>
    /// Specifies the style of underline that should be
    /// applied to the text.
    /// </summary>
    public enum UnderlineStyle
    {
        /// <summary>
        /// No underlining.
        /// </summary>
        None = 0,

        /// <summary>
        /// Standard underlining across all words.
        /// </summary>
        Normal = 1,

        /// <summary>
        /// Standard underlining broken between words.
        /// </summary>
        Word = 2,

        /// <summary>
        /// Double line underlining.
        /// </summary>
        Double = 3,

        /// <summary>
        /// Dotted underlining.
        /// </summary>
        Dotted = 4,

        /// <summary>
        /// Dashed underlining.
        /// </summary>
        Dash = 5,

        /// <summary>
        /// Dash-dot ("-.-.") underlining.
        /// </summary>
        DashDot = 6,

        /// <summary>
        /// Dash-dot-dot ("-..-..") underlining.
        /// </summary>
        DashDotDot = 7,

        /// <summary>
        /// Wave underlining (like spelling mistakes in MS Word).
        /// </summary>
        Wave = 8,

        /// <summary>
        /// Extra thick standard underlining.
        /// </summary>
        Thick = 9,

        /// <summary>
        /// Extra thin standard underlining.
        /// </summary>
        HairLine = 10,

        /// <summary>
        /// Double thickness wave underlining.
        /// </summary>
        DoubleWave = 11,

        /// <summary>
        /// Thick wave underlining.
        /// </summary>
        HeavyWave = 12,

        /// <summary>
        /// Extra long dash underlining.
        /// </summary>
        LongDash = 13
    }

    /// <summary>
    /// Specifies the color of underline that should be
    /// applied to the text.
    /// </summary>
    /// <remarks>
    /// I named these colors by their appearance, so some
    /// of them might not be what you expect. Please email
    /// me if you feel one should be changed.
    /// </remarks>
    public enum UnderlineColor
    {
        /// <summary>Black.</summary>
        Black = 0x00,

        /// <summary>None.</summary>
        None = 0x00,

        /// <summary>Blue.</summary>
        Blue = 0x10,

        /// <summary>Cyan.</summary>
        Cyan = 0x20,

        /// <summary>Lime green.</summary>
        LimeGreen = 0x30,

        /// <summary>Magenta.</summary>
        Magenta = 0x40,

        /// <summary>Red.</summary>
        Red = 0x50,

        /// <summary>Yellow.</summary>
        Yellow = 0x60,

        /// <summary>White.</summary>
        White = 0x70,

        /// <summary>DarkBlue.</summary>
        DarkBlue = 0x80,

        /// <summary>DarkCyan.</summary>
        DarkCyan = 0x90,

        /// <summary>Green.</summary>
        Green = 0xA0,

        /// <summary>Dark magenta.</summary>
        DarkMagenta = 0xB0,

        /// <summary>Brown.</summary>
        Brown = 0xC0,

        /// <summary>Olive green.</summary>
        OliveGreen = 0xD0,

        /// <summary>Dark gray.</summary>
        DarkGray = 0xE0,

        /// <summary>Gray.</summary>
        Gray = 0xF0
    }

    // Enum for possible RTF colors
    public enum RtfColor
    {
        Black, Maroon, Green, Olive, Navy, Purple, Teal, Gray, Silver,
        Red, Lime, Yellow, Blue, Fuchsia, Aqua, White
    }
    #endregion

    public class ExtendedRichTextBox : RichTextBox
    {
        #region Private fields and constructors
        private int _Updating = 0;
        private int _OldEventMask = 0;
        private ToolTip myToolTip;

        public ExtendedRichTextBox()
        {

            this.myToolTip = new ToolTip();
            this.ContextMenu = new ContextMenu();
            this.LinkClicked += new LinkClickedEventHandler(MudRichTextBox_LinkClicked);

            // Initialize default text and background colors
            textColor = RtfColor.Black;
            highlightColor = RtfColor.White;

            // Initialize the dictionary mapping color codes to definitions
            rtfColor = new Dictionary<RtfColor, string>();
            rtfColor[RtfColor.Aqua] = RtfColorDef.Aqua;
            rtfColor[RtfColor.Black] = RtfColorDef.Black;
            rtfColor[RtfColor.Blue] = RtfColorDef.Blue;
            rtfColor[RtfColor.Fuchsia] = RtfColorDef.Fuchsia;
            rtfColor[RtfColor.Gray] = RtfColorDef.Gray;
            rtfColor[RtfColor.Green] = RtfColorDef.Green;
            rtfColor[RtfColor.Lime] = RtfColorDef.Lime;
            rtfColor[RtfColor.Maroon] = RtfColorDef.Maroon;
            rtfColor[RtfColor.Navy] = RtfColorDef.Navy;
            rtfColor[RtfColor.Olive] = RtfColorDef.Olive;
            rtfColor[RtfColor.Purple] = RtfColorDef.Purple;
            rtfColor[RtfColor.Red] = RtfColorDef.Red;
            rtfColor[RtfColor.Silver] = RtfColorDef.Silver;
            rtfColor[RtfColor.Teal] = RtfColorDef.Teal;
            rtfColor[RtfColor.White] = RtfColorDef.White;
            rtfColor[RtfColor.Yellow] = RtfColorDef.Yellow;

            // Initialize the dictionary mapping default Framework font families to
            // RTF font families
            rtfFontFamily = new Dictionary<string, string>();
            rtfFontFamily[FontFamily.GenericMonospace.Name] = RtfFontFamilyDef.Modern;
            rtfFontFamily[FontFamily.GenericSansSerif.Name] = RtfFontFamilyDef.Swiss;
            rtfFontFamily[FontFamily.GenericSerif.Name] = RtfFontFamilyDef.Roman;
            rtfFontFamily[FF_UNKNOWN] = RtfFontFamilyDef.Unknown;

            // Get the horizontal and vertical resolutions at which the object is
            // being displayed
            using (Graphics _graphics = this.CreateGraphics())
            {
                xDpi = _graphics.DpiX;
                yDpi = _graphics.DpiY;
            }

            HideCaret(Handle);
        }
        #endregion
        #region Elements required to create an RTF document

        /* RTF HEADER
* ----------
*
* \rtf[N] - For text to be considered to be RTF, it must be enclosed in this tag.
* rtf1 is used because the RichTextBox conforms to RTF Specification
* version 1.
* \ansi - The character set.
* \ansicpg[N] - Specifies that unicode characters might be embedded. ansicpg1252
* is the default used by Windows.
* \deff[N] - The default font. \deff0 means the default font is the first font
* found.
* \deflang[N] - The default language. \deflang1033 specifies US English.
* */
        private const string RTF_HEADER = @"{\rtf1\ansi\ansicpg1252\deff0\deflang1033";

        /* RTF DOCUMENT AREA
* -----------------
*
* \viewkind[N] - The type of view or zoom level. \viewkind4 specifies normal view.
* \uc[N] - The number of bytes corresponding to a Unicode character.
* \pard - Resets to default paragraph properties
* \cf[N] - Foreground color. \cf1 refers to the color at index 1 in
* the color table
* \f[N] - Font number. \f0 refers to the font at index 0 in the font
* table.
* \fs[N] - Font size in half-points.
* */
        private const string RTF_DOCUMENT_PRE = @"\viewkind4\uc1\pard\cf1\f0\fs20";
        private const string RTF_DOCUMENT_POST = @"\cf0\fs17}";
        private string RTF_IMAGE_POST = @"}";

        // Represents an unknown font family
        private const string FF_UNKNOWN = "UNKNOWN";

        // Specifies the flags/options for the unmanaged call to the GDI+ method
        // Metafile.EmfToWmfBits().
        private enum EmfToWmfBitsFlags
        {

            // Use the default conversion
            EmfToWmfBitsFlagsDefault = 0x00000000,

            // Embedded the source of the EMF metafiel within the resulting WMF
            // metafile
            EmfToWmfBitsFlagsEmbedEmf = 0x00000001,

            // Place a 22-byte header in the resulting WMF file. The header is
            // required for the metafile to be considered placeable.
            EmfToWmfBitsFlagsIncludePlaceable = 0x00000002,

            // Don't simulate clipping by using the XOR operator.
            EmfToWmfBitsFlagsNoXORClip = 0x00000004
        };

        #endregion
        #region Windows API
        private const int WM_VSCROLL = 0x115;
        private const int WM_HSCROLL = 0x114;
        private const int SB_LINEUP = 0;
        private const int SB_LINEDOWN = 1;
        private const int SB_PAGEUP = 2;
        private const int SB_PAGEDOWN = 3;
        private const int SB_THUMBPOSITION = 4;
        private const int SB_THUMBTRACK = 5;
        private const int SB_TOP = 6;
        private const int SB_BOTTOM = 7;
        private const int SB_ENDSCROLL = 8;

        private const int WM_SETREDRAW = 0x0B;
        private const int EM_SETEVENTMASK = 0x0431;
        private const int EM_SETCHARFORMAT = 0x0444;
        private const int EM_GETCHARFORMAT = 0x043A;
        private const int EM_GETPARAFORMAT = 0x043D;
        private const int EM_SETPARAFORMAT = 0x0447;
        private const int EM_SETTYPOGRAPHYOPTIONS = 0x04CA;
        private const int CFM_UNDERLINETYPE = 0x800000;
        private const int CFM_BACKCOLOR = 0x4000000;
        private const int CFE_AUTOBACKCOLOR = 0x4000000;
        private const int SCF_SELECTION = 0x01;
        private const int PFM_ALIGNMENT = 0x08;
        private const int TO_ADVANCEDTYPOGRAPHY = 0x01;

        // These are the scroll bar constants.
        private const int SBS_HORIZ = 0;
        private const int SBS_VERT = 1;
        // Get which bits.
        private const int SIF_RANGE = 0x0001;
        private const int SIF_PAGE = 0x0002;
        private const int SIF_POS = 0x0004;
        private const int SIF_DISABLENOSCROLL = 0x0008;
        private const int SIF_TRACKPOS = 0x0010;
        private const int SIF_ALL = (SIF_RANGE | SIF_PAGE | SIF_POS | SIF_TRACKPOS);

        [DllImport("user32", CharSet = CharSet.Auto)]
        private static extern int SendMessage(HandleRef hWnd, int msg, int wParam, int lParam);

        [DllImport("user32", CharSet = CharSet.Auto)]
        private static extern int SendMessage(HandleRef hWnd, int msg, int wParam, ref CHARFORMAT2 lParam);

        [DllImport("user32", CharSet = CharSet.Auto)]
        private static extern int SendMessage(HandleRef hWnd, int msg, int wParam, ref PARAFORMAT2 lParam);

        [DllImport("uxtheme.dll", CharSet = CharSet.Unicode)]
        private static extern int SetWindowTheme(
            HandleRef hWnd,
            [MarshalAs(UnmanagedType.LPWStr)]
            string pszSubAppName,
            [MarshalAs(UnmanagedType.LPWStr)]
            string pszSubIdList);

        /// <summary>
        /// The HideCaret function removes the caret from the screen.
        /// </summary>
        [DllImport("user32.dll")]
        protected static extern bool HideCaret(IntPtr hWnd);

        /// <summary>
        /// This will find the scroll position of the specified window.
        /// </summary>
        /// <param name="hWnd">the window to send the message to</param>
        /// <param name="nBar">the number of the sroll bar to look at</param>
        /// <returns></returns>
        [DllImport("user32", CharSet = CharSet.Auto)]
        private static extern int GetScrollInfo(HandleRef hWnd, int nBar, ref SCROLLINFO info);

        /// <summary>
        /// Contains information about character formatting in a rich edit control.
        /// </summary>
        /// <remarks><see cref="CHARFORMAT"/> works with all Rich Edit versions.</remarks>
        [StructLayout(LayoutKind.Sequential)]
        private struct CHARFORMAT
        {
            public int cbSize;
            public uint dwMask;
            public uint dwEffects;
            public int yHeight;
            public int yOffset;
            public int crTextColor;
            public byte bCharSet;
            public byte bPitchAndFamily;
            [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
            public char[] szFaceName;
        }

        /// <summary>
        /// Contains information about character formatting in a rich edit control.
        /// </summary>
        /// <remarks><see cref="CHARFORMAT2"/> requires Rich Edit 2.0.</remarks>
        [StructLayout(LayoutKind.Sequential)]
        private struct CHARFORMAT2
        {
            public int cbSize;
            public uint dwMask;
            public uint dwEffects;
            public int yHeight;
            public int yOffset;
            public int crTextColor;
            public byte bCharSet;
            public byte bPitchAndFamily;
            [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
            public char[] szFaceName;
            public short wWeight;
            public short sSpacing;
            public int crBackColor;
            public int LCID;
            public uint dwReserved;
            public short sStyle;
            public short wKerning;
            public byte bUnderlineType;
            public byte bAnimation;
            public byte bRevAuthor;
        }

        /// <summary>
        /// Contains information about paragraph formatting in a rich edit control.
        /// </summary>
        /// <remarks><see cref="PARAFORMAT"/> works with all Rich Edit versions.</remarks>
        [StructLayout(LayoutKind.Sequential)]
        private struct PARAFORMAT
        {
            public int cbSize;
            public uint dwMask;
            public short wNumbering;
            public short wReserved;
            public int dxStartIndent;
            public int dxRightIndent;
            public int dxOffset;
            public short wAlignment;
            public short cTabCount;
            [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
            public int[] rgxTabs;
        }

        /// <summary>
        /// Contains information about paragraph formatting in a rich edit control.
        /// </summary>
        /// <remarks><see cref="PARAFORMAT2"/> requires Rich Edit 2.0.</remarks>
        [StructLayout(LayoutKind.Sequential)]
        private struct PARAFORMAT2
        {
            public int cbSize;
            public uint dwMask;
            public short wNumbering;
            public short wReserved;
            public int dxStartIndent;
            public int dxRightIndent;
            public int dxOffset;
            public short wAlignment;
            public short cTabCount;
            [MarshalAs(UnmanagedType.ByValArray, SizeConst = 32)]
            public int[] rgxTabs;
            public int dySpaceBefore;
            public int dySpaceAfter;
            public int dyLineSpacing;
            public short sStyle;
            public byte bLineSpacingRule;
            public byte bOutlineLevel;
            public short wShadingWeight;
            public short wShadingStyle;
            public short wNumberingStart;
            public short wNumberingStyle;
            public short wNumberingTab;
            public short wBorderSpace;
            public short wBorderWidth;
            public short wBorders;
        }

        /// <summary>
        /// Contains information the scroll bar positions.
        /// </summary>
        /// <remarks><see cref="PARAFORMAT"/> works with all Rich Edit versions.</remarks>
        [StructLayout(LayoutKind.Sequential)]
        private struct SCROLLINFO
        {
            public int cbSize;
            public int fMask;
            public int nMin;
            public int nMax;
            public int nPage;
            public int nPos;
            public int nTrackPos;
        }

        // Definitions for colors in an RTF document
        private struct RtfColorDef
        {
            public const string Black = @"\red0\green0\blue0";
            public const string Maroon = @"\red128\green0\blue0";
            public const string Green = @"\red0\green128\blue0";
            public const string Olive = @"\red128\green128\blue0";
            public const string Navy = @"\red0\green0\blue128";
            public const string Purple = @"\red128\green0\blue128";
            public const string Teal = @"\red0\green128\blue128";
            public const string Gray = @"\red128\green128\blue128";
            public const string Silver = @"\red192\green192\blue192";
            public const string Red = @"\red255\green0\blue0";
            public const string Lime = @"\red0\green255\blue0";
            public const string Yellow = @"\red255\green255\blue0";
            public const string Blue = @"\red0\green0\blue255";
            public const string Fuchsia = @"\red255\green0\blue255";
            public const string Aqua = @"\red0\green255\blue255";
            public const string White = @"\red255\green255\blue255";
        }

        // Control words for RTF font families
        private struct RtfFontFamilyDef
        {
            public const string Unknown = @"\fnil";
            public const string Roman = @"\froman";
            public const string Swiss = @"\fswiss";
            public const string Modern = @"\fmodern";
            public const string Script = @"\fscript";
            public const string Decor = @"\fdecor";
            public const string Technical = @"\ftech";
            public const string BiDirect = @"\fbidi";
        }
        #endregion
        #region Property: SelectionUnderlineStyle
        /// <summary>
        /// Gets or sets the underline style to apply to the current selection or insertion point.
        /// </summary>
        /// <value>A <see cref="UnderlineStyle"/> that represents the underline style to
        /// apply to the current text selection or to text entered after the insertion point.</value>
        [Browsable(false),
        DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
        public UnderlineStyle SelectionUnderlineStyle
        {
            get
            {
                CHARFORMAT2 fmt = new CHARFORMAT2();
                fmt.cbSize = Marshal.SizeOf(fmt);

                // Get the underline style
                SendMessage(new HandleRef(this, Handle), EM_GETCHARFORMAT, SCF_SELECTION, ref fmt);
                if ((fmt.dwMask & CFM_UNDERLINETYPE) == 0)
                {
                    return UnderlineStyle.None;
                }
                else
                {
                    byte style = (byte)(fmt.bUnderlineType & 0x0F);
                    return (UnderlineStyle)style;
                }
            }
            set
            {
                // Ensure we don't alter the color
                UnderlineColor color = SelectionUnderlineColor;

                // Ensure we don't show it if it shouldn't be shown
                if (value == UnderlineStyle.None)
                    color = UnderlineColor.Black;

                // Set the underline type
                CHARFORMAT2 fmt = new CHARFORMAT2();
                fmt.cbSize = Marshal.SizeOf(fmt);
                fmt.dwMask = CFM_UNDERLINETYPE;
                fmt.bUnderlineType = (byte)((byte)value | (byte)color);
                SendMessage(new HandleRef(this, Handle), EM_SETCHARFORMAT, SCF_SELECTION, ref fmt);
            }
        }

        #endregion
        #region Property: SelectionUnderlineColor
        /// <summary>
        /// Gets or sets the underline color to apply to the current selection or insertion point.
        /// </summary>
        /// <value>A <see cref="UnderlineColor"/> that represents the underline color to
        /// apply to the current text selection or to text entered after the insertion point.</value>
        [Browsable(false),
        DesignerSerializationVisibility(DesignerSerializationVisibility.Hidden)]
        public UnderlineColor SelectionUnderlineColor
        {
            get
            {
                CHARFORMAT2 fmt = new CHARFORMAT2();
                fmt.cbSize = Marshal.SizeOf(fmt);

                // Get the underline color
                SendMessage(new HandleRef(this, Handle), EM_GETCHARFORMAT, SCF_SELECTION, ref fmt);
                if ((fmt.dwMask & CFM_UNDERLINETYPE) == 0)
                {
                    return UnderlineColor.None;
                }
                else
                {
                    byte style = (byte)(fmt.bUnderlineType & 0xF0);
                    return (UnderlineColor)style;
                }
            }
            set
            {
                // If the an underline color of "None" is specified, remove underline effect
                if (value == UnderlineColor.None)
                {
                    SelectionUnderlineStyle = UnderlineStyle.None;
                }
                else
                {
                    // Ensure we don't alter the style
                    UnderlineStyle style = SelectionUnderlineStyle;

                    // Ensure we don't show it if it shouldn't be shown
                    if (style == UnderlineStyle.None)
                        value = UnderlineColor.Black;

                    // Set the underline color
                    CHARFORMAT2 fmt = new CHARFORMAT2();
                    fmt.cbSize = Marshal.SizeOf(fmt);
                    fmt.dwMask = CFM_UNDERLINETYPE;
                    fmt.bUnderlineType = (byte)((byte)style | (byte)value);
                    SendMessage(new HandleRef(this, Handle), EM_SETCHARFORMAT, SCF_SELECTION, ref fmt);
                }
            }
        }
        #endregion
        #region Method: BeginUpdate
        /// <summary>
        /// Maintains performance while updating.
        /// </summary>
        /// <remarks>
        /// <para>
        /// It is recommended to call this method before doing
        /// any major updates that you do not wish the user to
        /// see. Remember to call EndUpdate when you are finished
        /// with the update. Nested calls are supported.
        /// </para>
        /// <para>
        /// Calling this method will prevent redrawing. It will
        /// also setup the event mask of the underlying richedit
        /// control so that no events are sent.
        /// </para>
        /// </remarks>
        public void BeginUpdate()
        {
            // Deal with nested calls
            _Updating++;
            if (_Updating > 1)
                return;

            // Prevent the control from raising any events
            _OldEventMask = SendMessage(new HandleRef(this, Handle), EM_SETEVENTMASK, 0, 0);

            // Prevent the control from redrawing itself
            SendMessage(new HandleRef(this, Handle), WM_SETREDRAW, 0, 0);
        }

        #endregion
        #region Method: EndUpdate

        /// <summary>
        /// Resumes drawing and event handling.
        /// </summary>
        /// <remarks>
        /// This method should be called every time a call is made
        /// made to BeginUpdate. It resets the event mask to it's
        /// original value and enables redrawing of the control.
        /// </remarks>
        public void EndUpdate()
        {
            // Deal with nested calls
            _Updating--;
            if (_Updating > 0)
                return;

            // Allow the control to redraw itself
            SendMessage(new HandleRef(this, Handle), WM_SETREDRAW, 1, 0);

            // Allow the control to raise event messages
            SendMessage(new HandleRef(this, Handle), EM_SETEVENTMASK, 0, _OldEventMask);
        }

        #endregion
        #region ScrollBarDetails
        /// <summary>
        /// This scrolls the scroll bar down to the bottom of the window.
        /// </summary>
        public void ScrollToBottom()
        {
            SendMessage(new HandleRef(this, Handle), WM_VSCROLL, SB_BOTTOM, 0);
        }

        /// <summary>
        /// Scrolls the data up one page.
        /// </summary>
        public void ScrollPageUp()
        {
            SendMessage(new HandleRef(this, Handle), WM_VSCROLL, SB_PAGEUP, 0);
        }

        /// <summary>
        /// Scrolls the data down one page.
        /// </summary>
        public void ScrollPageDown()
        {
            SendMessage(new HandleRef(this, Handle), WM_VSCROLL, SB_PAGEDOWN, 0);
        }

        /// <summary>
        /// Scrolls the data up one page.
        /// </summary>
        public void ScrollLineUp(int num)
        {
            for (int i = 0; i < num; i++)
            {
                SendMessage(new HandleRef(this, Handle), WM_VSCROLL, SB_LINEUP, 0);
            }
        }

        /// <summary>
        /// Scrolls the data down one page.
        /// </summary>
        public void ScrollLineDown(int num)
        {
            for (int i = 0; i < num; i++)
            {
                SendMessage(new HandleRef(this, Handle), WM_VSCROLL, SB_LINEDOWN, 0);
            }
        }

        /// <summary>
        /// This is the information associated with the scroll bar, showing it's position
        /// and other details.
        /// </summary>
        /// <value>the scroll bar information</value>
        public ScrollBarInformation VerticalScrollInformation
        {
            get
            {
                SCROLLINFO info = new SCROLLINFO();
                info.cbSize = Marshal.SizeOf(info);
                info.fMask = SIF_ALL;
                int ret = GetScrollInfo(new HandleRef(this, Handle), SBS_VERT, ref info);
                return new ScrollBarInformation(info.nMin, info.nMax, info.nPage, info.nPos, info.nTrackPos);
            }
        }

        #endregion
        #region Rtf Privates

        // Not used in this application. Descriptions can be found with documentation
        // of Windows GDI function SetMapMode
        private const int MM_TEXT = 1;
        private const int MM_LOMETRIC = 2;
        private const int MM_HIMETRIC = 3;
        private const int MM_LOENGLISH = 4;
        private const int MM_HIENGLISH = 5;
        private const int MM_TWIPS = 6;

        // Ensures that the metafile maintains a 1:1 aspect ratio
        private const int MM_ISOTROPIC = 7;

        // Allows the x-coordinates and y-coordinates of the metafile to be adjusted
        // independently
        private const int MM_ANISOTROPIC = 8;

        // The number of hundredths of millimeters (0.01 mm) in an inch
        // For more information, see GetImagePrefix() method.
        private const int HMM_PER_INCH = 2540;

        // The number of twips in an inch
        // For more information, see GetImagePrefix() method.
        private const int TWIPS_PER_INCH = 1440;

        // The default text color
        private RtfColor textColor;

        // The default text background color
        private RtfColor highlightColor;

        // Dictionary that maps color enums to RTF color codes
        private Dictionary<RtfColor, string> rtfColor;

        // Dictionary that mapas Framework font families to RTF font families
        private Dictionary<string, string> rtfFontFamily;

        // The horizontal resolution at which the control is being displayed
        private float xDpi;

        // The vertical resolution at which the control is being displayed
        private float yDpi;

        #endregion
        #region Append RTF or Text to RichTextBox Contents

        /// <summary>
        /// Assumes the string passed as a paramter is valid RTF text and attempts
        /// to append it as RTF to the content of the control.
        /// </summary>
        /// <param name="_rtf"></param>
        public void AppendRtf(string _rtf)
        {

            // Move caret to the end of the text
            this.Select(this.TextLength, 0);

            // Since SelectedRtf is null, this will append the string to the
            // end of the existing RTF
            this.SelectedRtf = _rtf;
        }

        /// <summary>
        /// Assumes that the string passed as a parameter is valid RTF text and
        /// attempts to insert it as RTF into the content of the control.
        /// </summary>
        /// <remarks>
        /// NOTE: The text is inserted wherever the caret is at the time of the call,
        /// and if any text is selected, that text is replaced.
        /// </remarks>
        /// <param name="_rtf"></param>
        public void InsertRtf(string _rtf)
        {
            this.SelectedRtf = _rtf;
        }

        /// <summary>
        /// Appends the text using the current font, text, and highlight colors.
        /// </summary>
        /// <param name="_text"></param>
        public void AppendTextAsRtf(string _text)
        {
            AppendTextAsRtf(_text, this.Font);
        }

        /// <summary>
        /// Appends the text using the given font, and current text and highlight
        /// colors.
        /// </summary>
        /// <param name="_text"></param>
        /// <param name="_font"></param>
        public void AppendTextAsRtf(string _text, Font _font)
        {
            AppendTextAsRtf(_text, _font, textColor);
        }

        /// <summary>
        /// Appends the text using the given font and text color, and the current
        /// highlight color.
        /// </summary>
        /// <param name="_text"></param>
        /// <param name="_font"></param>
        /// <param name="_color"></param>
        public void AppendTextAsRtf(string _text, Font _font, RtfColor _textColor)
        {
            AppendTextAsRtf(_text, _font, _textColor, highlightColor);
        }

        /// <summary>
        /// Appends the text using the given font, text, and highlight colors. Simply
        /// moves the caret to the end of the RichTextBox's text and makes a call to
        /// insert.
        /// </summary>
        /// <param name="_text"></param>
        /// <param name="_font"></param>
        /// <param name="_textColor"></param>
        /// <param name="_backColor"></param>
        public void AppendTextAsRtf(string _text, Font _font, RtfColor _textColor, RtfColor _backColor)
        {
            // Move carret to the end of the text
            this.Select(this.TextLength, 0);

            InsertTextAsRtf(_text, _font, _textColor, _backColor);
        }

        #endregion
        #region RTF Insert Plain Text

        /// <summary>
        /// Inserts the text using the current font, text, and highlight colors.
        /// </summary>
        /// <param name="_text"></param>
        public void InsertTextAsRtf(string _text)
        {
            InsertTextAsRtf(_text, this.Font);
        }

        /// <summary>
        /// Inserts the text using the given font, and current text and highlight
        /// colors.
        /// </summary>
        /// <param name="_text"></param>
        /// <param name="_font"></param>
        public void InsertTextAsRtf(string _text, Font _font)
        {
            InsertTextAsRtf(_text, _font, textColor);
        }

        /// <summary>
        /// Inserts the text using the given font and text color, and the current
        /// highlight color.
        /// </summary>
        /// <param name="_text"></param>
        /// <param name="_font"></param>
        /// <param name="_color"></param>
        public void InsertTextAsRtf(string _text, Font _font, RtfColor _textColor)
        {
            InsertTextAsRtf(_text, _font, _textColor, highlightColor);
        }

        /// <summary>
        /// Inserts the text using the given font, text, and highlight colors. The
        /// text is wrapped in RTF codes so that the specified formatting is kept.
        /// You can only assign valid RTF to the RichTextBox.Rtf property, else
        /// an exception is thrown. The RTF string should follow this format ...
        ///
        /// {\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{[FONTS]}{\colortbl ;[COLORS]}}
        /// \viewkind4\uc1\pard\cf1\f0\fs20 [DOCUMENT AREA] }
        ///
        /// </summary>
        /// <remarks>
        /// NOTE: The text is inserted wherever the caret is at the time of the call,
        /// and if any text is selected, that text is replaced.
        /// </remarks>
        /// <param name="_text"></param>
        /// <param name="_font"></param>
        /// <param name="_color"></param>
        /// <param name="_color"></param>
        public void InsertTextAsRtf(string _text, Font _font, RtfColor _textColor, RtfColor _backColor)
        {

            StringBuilder _rtf = new StringBuilder();

            // Append the RTF header
            _rtf.Append(RTF_HEADER);

            // Create the font table from the font passed in and append it to the
            // RTF string
            _rtf.Append(GetFontTable(_font));

            // Create the color table from the colors passed in and append it to the
            // RTF string
            _rtf.Append(GetColorTable(_textColor, _backColor));

            // Create the document area from the text to be added as RTF and append
            // it to the RTF string.
            _rtf.Append(GetDocumentArea(_text, _font));

            this.SelectedRtf = _rtf.ToString();
        }

        /// <summary>
        /// Creates the Document Area of the RTF being inserted. The document area
        /// (in this case) consists of the text being added as RTF and all the
        /// formatting specified in the Font object passed in. This should have the
        /// form ...
        ///
        /// \viewkind4\uc1\pard\cf1\f0\fs20 [DOCUMENT AREA] }
        ///
        /// </summary>
        /// <param name="_text"></param>
        /// <param name="_font"></param>
        /// <returns>
        /// The document area as a string.
        /// </returns>
        private string GetDocumentArea(string _text, Font _font)
        {

            StringBuilder _doc = new StringBuilder();

            // Append the standard RTF document area control string
            _doc.Append(RTF_DOCUMENT_PRE);

            // Set the highlight color (the color behind the text) to the
            // third color in the color table. See GetColorTable for more details.
            _doc.Append(@"\highlight2");

            // If the font is bold, attach corresponding tag
            if (_font.Bold)
                _doc.Append(@"\b");

            // If the font is italic, attach corresponding tag
            if (_font.Italic)
                _doc.Append(@"\i");

            // If the font is strikeout, attach corresponding tag
            if (_font.Strikeout)
                _doc.Append(@"\strike");

            // If the font is underlined, attach corresponding tag
            if (_font.Underline)
                _doc.Append(@"\ul");

            // Set the font to the first font in the font table.
            // See GetFontTable for more details.
            _doc.Append(@"\f0");

            // Set the size of the font. In RTF, font size is measured in
            // half-points, so the font size is twice the value obtained from
            // Font.SizeInPoints
            _doc.Append(@"\fs");
            _doc.Append((int)Math.Round((2 * _font.SizeInPoints)));

            // Apppend a space before starting actual text (for clarity)
            _doc.Append(@" ");

            // Append actual text, however, replace newlines with RTF \par.
            // Any other special text should be handled here (e.g.) tabs, etc.
            _doc.Append(_text.Replace("\n", @"\par "));

            // RTF isn't strict when it comes to closing control words, but what the
            // heck ...

            // Remove the highlight
            _doc.Append(@"\highlight0");

            // If font is bold, close tag
            if (_font.Bold)
                _doc.Append(@"\b0");

            // If font is italic, close tag
            if (_font.Italic)
                _doc.Append(@"\i0");

            // If font is strikeout, close tag
            if (_font.Strikeout)
                _doc.Append(@"\strike0");

            // If font is underlined, cloes tag
            if (_font.Underline)
                _doc.Append(@"\ulnone");

            // Revert back to default font and size
            _doc.Append(@"\f0");
            _doc.Append(@"\fs20");

            // Close the document area control string
            _doc.Append(RTF_DOCUMENT_POST);

            return _doc.ToString();
        }
        #endregion
        #region RTF Insert Image

        /// <summary>
        /// Inserts an image into the RichTextBox. The image is wrapped in a Windows
        /// Format Metafile, because although Microsoft discourages the use of a WMF,
        /// the RichTextBox (and even MS Word), wraps an image in a WMF before inserting
        /// the image into a document. The WMF is attached in HEX format (a string of
        /// HEX numbers).
        ///
        /// The RTF Specification v1.6 says that you should be able to insert bitmaps,
        /// .jpegs, .gifs, .pngs, and Enhanced Metafiles (.emf) directly into an RTF
        /// document without the WMF wrapper. This works fine with MS Word,
        /// however, when you don't wrap images in a WMF, WordPad and
        /// RichTextBoxes simply ignore them. Both use the riched20.dll or msfted.dll.
        /// </summary>
        /// <remarks>
        /// NOTE: The image is inserted wherever the caret is at the time of the call,
        /// and if any text is selected, that text is replaced.
        /// </remarks>
        /// <param name="_image"></param>
        public void InsertImage(Image _image)
        {

            StringBuilder _rtf = new StringBuilder();

            // Append the RTF header
            _rtf.Append(RTF_HEADER);

            // Create the font table using the RichTextBox's current font and append
            // it to the RTF string
            _rtf.Append(GetFontTable(this.Font));

            // Create the image control string and append it to the RTF string
            _rtf.Append(GetImagePrefix(_image));

            // Create the Windows Metafile and append its bytes in HEX format
            _rtf.Append(GetRtfImage(_image));

            // Close the RTF image control string
            _rtf.Append(RTF_IMAGE_POST);

            this.SelectedRtf = _rtf.ToString();
        }

        /// <summary>
        /// Creates the RTF control string that describes the image being inserted.
        /// This description (in this case) specifies that the image is an
        /// MM_ANISOTROPIC metafile, meaning that both X and Y axes can be scaled
        /// independently. The control string also gives the images current dimensions,
        /// and its target dimensions, so if you want to control the size of the
        /// image being inserted, this would be the place to do it. The prefix should
        /// have the form ...
        ///
        /// {\pict\wmetafile8\picw[A]\pich[B]\picwgoal[C]\pichgoal[D]
        ///
        /// where ...
        ///
        /// A = current width of the metafile in hundredths of millimeters (0.01mm)
        /// = Image Width in Inches * Number of (0.01mm) per inch
        /// = (Image Width in Pixels / Graphics Context's Horizontal Resolution) * 2540
        /// = (Image Width in Pixels / Graphics.DpiX) * 2540
        ///
        /// B = current height of the metafile in hundredths of millimeters (0.01mm)
        /// = Image Height in Inches * Number of (0.01mm) per inch
        /// = (Image Height in Pixels / Graphics Context's Vertical Resolution) * 2540
        /// = (Image Height in Pixels / Graphics.DpiX) * 2540
        ///
        /// C = target width of the metafile in twips
        /// = Image Width in Inches * Number of twips per inch
        /// = (Image Width in Pixels / Graphics Context's Horizontal Resolution) * 1440
        /// = (Image Width in Pixels / Graphics.DpiX) * 1440
        ///
        /// D = target height of the metafile in twips
        /// = Image Height in Inches * Number of twips per inch
        /// = (Image Height in Pixels / Graphics Context's Horizontal Resolution) * 1440
        /// = (Image Height in Pixels / Graphics.DpiX) * 1440
        ///
        /// </summary>
        /// <remarks>
        /// The Graphics Context's resolution is simply the current resolution at which
        /// windows is being displayed. Normally it's 96 dpi, but instead of assuming
        /// I just added the code.
        ///
        /// According to Ken Howe at pbdr.com, "Twips are screen-independent units
        /// used to ensure that the placement and proportion of screen elements in
        /// your screen application are the same on all display systems."
        ///
        /// Units Used
        /// ----------
        /// 1 Twip = 1/20 Point
        /// 1 Point = 1/72 Inch
        /// 1 Twip = 1/1440 Inch
        ///
        /// 1 Inch = 2.54 cm
        /// 1 Inch = 25.4 mm
        /// 1 Inch = 2540 (0.01)mm
        /// </remarks>
        /// <param name="_image"></param>
        /// <returns></returns>
        private string GetImagePrefix(Image _image)
        {

            StringBuilder _rtf = new StringBuilder();

            // Calculate the current width of the image in (0.01)mm
            int picw = (int)Math.Round((_image.Width / xDpi) * HMM_PER_INCH);

            // Calculate the current height of the image in (0.01)mm
            int pich = (int)Math.Round((_image.Height / yDpi) * HMM_PER_INCH);

            // Calculate the target width of the image in twips
            int picwgoal = (int)Math.Round((_image.Width / xDpi) * TWIPS_PER_INCH);

            // Calculate the target height of the image in twips
            int pichgoal = (int)Math.Round((_image.Height / yDpi) * TWIPS_PER_INCH);

            // Append values to RTF string
            _rtf.Append(@"{\pict\wmetafile8");
            _rtf.Append(@"\picw");
            _rtf.Append(picw);
            _rtf.Append(@"\pich");
            _rtf.Append(pich);
            _rtf.Append(@"\picwgoal");
            _rtf.Append(picwgoal);
            _rtf.Append(@"\pichgoal");
            _rtf.Append(pichgoal);
            _rtf.Append(" ");

            return _rtf.ToString();
        }

        /// <summary>
        /// Use the EmfToWmfBits function in the GDI+ specification to convert a
        /// Enhanced Metafile to a Windows Metafile
        /// </summary>
        /// <param name="_hEmf">
        /// A handle to the Enhanced Metafile to be converted
        /// </param>
        /// <param name="_bufferSize">
        /// The size of the buffer used to store the Windows Metafile bits returned
        /// </param>
        /// <param name="_buffer">
        /// An array of bytes used to hold the Windows Metafile bits returned
        /// </param>
        /// <param name="_mappingMode">
        /// The mapping mode of the image. This control uses MM_ANISOTROPIC.
        /// </param>
        /// <param name="_flags">
        /// Flags used to specify the format of the Windows Metafile returned
        /// </param>
        [DllImportAttribute("gdiplus.dll")]
        private static extern uint GdipEmfToWmfBits(IntPtr _hEmf, uint _bufferSize,
            byte[] _buffer, int _mappingMode, EmfToWmfBitsFlags _flags);

        /// <summary>
        /// Wraps the image in an Enhanced Metafile by drawing the image onto the
        /// graphics context, then converts the Enhanced Metafile to a Windows
        /// Metafile, and finally appends the bits of the Windows Metafile in HEX
        /// to a string and returns the string.
        /// </summary>
        /// <param name="_image"></param>
        /// <returns>
        /// A string containing the bits of a Windows Metafile in HEX
        /// </returns>
        private string GetRtfImage(Image _image)
        {

            StringBuilder _rtf = null;

            // Used to store the enhanced metafile
            MemoryStream _stream = null;

            // Used to create the metafile and draw the image
            Graphics _graphics = null;

            // The enhanced metafile
            Metafile _metaFile = null;

            // Handle to the device context used to create the metafile
            IntPtr _hdc;

            try
            {
                _rtf = new StringBuilder();
                _stream = new MemoryStream();

                // Get a graphics context from the RichTextBox
                using (_graphics = this.CreateGraphics())
                {

                    // Get the device context from the graphics context
                    _hdc = _graphics.GetHdc();

                    // Create a new Enhanced Metafile from the device context
                    _metaFile = new Metafile(_stream, _hdc);

                    // Release the device context
                    _graphics.ReleaseHdc(_hdc);
                }

                // Get a graphics context from the Enhanced Metafile
                using (_graphics = Graphics.FromImage(_metaFile))
                {

                    // Draw the image on the Enhanced Metafile
                    _graphics.DrawImage(_image, new Rectangle(0, 0, _image.Width, _image.Height));

                }

                // Get the handle of the Enhanced Metafile
                IntPtr _hEmf = _metaFile.GetHenhmetafile();

                // A call to EmfToWmfBits with a null buffer return the size of the
                // buffer need to store the WMF bits. Use this to get the buffer
                // size.
                uint _bufferSize = GdipEmfToWmfBits(_hEmf, 0, null, MM_ANISOTROPIC,
                    EmfToWmfBitsFlags.EmfToWmfBitsFlagsDefault);

                // Create an array to hold the bits
                byte[] _buffer = new byte[_bufferSize];

                // A call to EmfToWmfBits with a valid buffer copies the bits into the
                // buffer an returns the number of bits in the WMF.
                uint _convertedSize = GdipEmfToWmfBits(_hEmf, _bufferSize, _buffer, MM_ANISOTROPIC,
                    EmfToWmfBitsFlags.EmfToWmfBitsFlagsDefault);

                // Append the bits to the RTF string
                for (int i = 0; i < _buffer.Length; ++i)
                {
                    _rtf.Append(String.Format("{0:X2}", _buffer[i]));
                }

                return _rtf.ToString();
            }
            finally
            {
                if (_graphics != null)
                    _graphics.Dispose();
                if (_metaFile != null)
                    _metaFile.Dispose();
                if (_stream != null)
                    _stream.Close();
            }
        }

        #endregion
        #region RTF Helpers

        /// <summary>
        /// Creates a font table from a font object. When an Insert or Append
        /// operation is performed a font is either specified or the default font
        /// is used. In any case, on any Insert or Append, only one font is used,
        /// thus the font table will always contain a single font. The font table
        /// should have the form ...
        ///
        /// {\fonttbl{\f0\[FAMILY]\fcharset0 [FONT_NAME];}
        /// </summary>
        /// <param name="_font"></param>
        /// <returns></returns>
        private string GetFontTable(Font _font)
        {

            StringBuilder _fontTable = new StringBuilder();

            // Append table control string
            _fontTable.Append("{\\fonttbl{\\f0");
            _fontTable.Append("\\");

            // If the font's family corresponds to an RTF family, append the
            // RTF family name, else, append the RTF for unknown font family.
            if (rtfFontFamily.ContainsKey(_font.FontFamily.Name))
            {
                _fontTable.Append(rtfFontFamily[_font.FontFamily.Name]);
            }
            else
            {
                _fontTable.Append(rtfFontFamily[FF_UNKNOWN]);
            }

            // \fcharset specifies the character set of a font in the font table.
            // 0 is for ANSI.
            _fontTable.Append("\\fcharset0 ");

            // Append the name of the font
            _fontTable.Append(_font.Name);

            // Close control string
            _fontTable.Append(";}}");

            return _fontTable.ToString();
        }

        /// <summary>
        /// Creates a font table from the RtfColor structure. When an Insert or Append
        /// operation is performed, _textColor and _backColor are either specified
        /// or the default is used. In any case, on any Insert or Append, only three
        /// colors are used. The default color of the RichTextBox (signified by a
        /// semicolon (;) without a definition), is always the first color (index 0) in
        /// the color table. The second color is always the text color, and the third
        /// is always the highlight color (color behind the text). The color table
        /// should have the form ...
        ///
        /// {\colortbl ;[TEXT_COLOR];[HIGHLIGHT_COLOR];}
        ///
        /// </summary>
        /// <param name="_textColor"></param>
        /// <param name="_backColor"></param>
        /// <returns></returns>
        private string GetColorTable(RtfColor _textColor, RtfColor _backColor)
        {

            StringBuilder _colorTable = new StringBuilder();

            // Append color table control string and default font (;)
            _colorTable.Append(@"{\colortbl ;");

            // Append the text color
            _colorTable.Append(rtfColor[_textColor]);
            _colorTable.Append(@";");

            // Append the highlight color
            _colorTable.Append(rtfColor[_backColor]);
            _colorTable.Append(@";}\n");

            return _colorTable.ToString();
        }

        /// <summary>
        /// Called by overrided RichTextBox.Rtf accessor.
        /// Removes the null character from the RTF. This is residue from developing
        /// the control for a specific instant messaging protocol and can be ommitted.
        /// </summary>
        /// <param name="_originalRtf"></param>
        /// <returns>RTF without null character</returns>
        private string RemoveBadChars(string _originalRtf)
        {
            return _originalRtf.Replace("\0", "");
        }

        #endregion
        #region Printing
        //Convert the unit used by the .NET framework (1/100 inch)
        //and the unit used by Win32 API calls (twips 1/1440 inch)
        private const double anInch = 14.4;

        [StructLayout(LayoutKind.Sequential)]
        private struct RECT
        {
            public int Left;
            public int Top;
            public int Right;
            public int Bottom;
        }

        [StructLayout(LayoutKind.Sequential)]
        private struct CHARRANGE
        {
            public int cpMin;         //First character of range (0 for start of doc)
            public int cpMax;         //Last character of range (-1 for end of doc)
        }

        [StructLayout(LayoutKind.Sequential)]
        private struct FORMATRANGE
        {
            public IntPtr hdc;             //Actual DC to draw on
            public IntPtr hdcTarget;     //Target DC for determining text formatting
            public RECT rc;                //Region of the DC to draw to (in twips)
            public RECT rcPage;            //Region of the whole DC (page size) (in twips)
            public CHARRANGE chrg;         //Range of text to draw (see earlier declaration)
        }

        private const int WM_USER = 0x0400;
        private const int EM_FORMATRANGE = WM_USER + 57;

        [DllImport("USER32.dll")]
        private static extern IntPtr SendMessage(IntPtr hWnd, int msg, IntPtr wp, IntPtr lp);

        // Render the contents of the RichTextBox for printing
        // Return the last character printed + 1 (printing start from this point for next page)
        public int Print(int charFrom, int charTo, PrintPageEventArgs e)
        {
            //Calculate the area to render and print
            RECT rectToPrint;
            rectToPrint.Top = (int)(e.MarginBounds.Top * anInch);
            rectToPrint.Bottom = (int)(e.MarginBounds.Bottom * anInch);
            rectToPrint.Left = (int)(e.MarginBounds.Left * anInch);
            rectToPrint.Right = (int)(e.MarginBounds.Right * anInch);

            //Calculate the size of the page
            RECT rectPage;
            rectPage.Top = (int)(e.PageBounds.Top * anInch);
            rectPage.Bottom = (int)(e.PageBounds.Bottom * anInch);
            rectPage.Left = (int)(e.PageBounds.Left * anInch);
            rectPage.Right = (int)(e.PageBounds.Right * anInch);

            IntPtr hdc = e.Graphics.GetHdc();

            FORMATRANGE fmtRange;
            fmtRange.chrg.cpMax = charTo;                //Indicate character from to character to
            fmtRange.chrg.cpMin = charFrom;
            fmtRange.hdc = hdc;                    //Use the same DC for measuring and rendering
            fmtRange.hdcTarget = hdc;             //Point at printer hDC
            fmtRange.rc = rectToPrint;             //Indicate the area on page to print
            fmtRange.rcPage = rectPage;            //Indicate size of page

            IntPtr res = IntPtr.Zero;

            IntPtr wparam = IntPtr.Zero;
            wparam = new IntPtr(1);

            //Get the pointer to the FORMATRANGE structure in memory
            IntPtr lparam = IntPtr.Zero;
            lparam = Marshal.AllocCoTaskMem(Marshal.SizeOf(fmtRange));
            Marshal.StructureToPtr(fmtRange, lparam, false);

            //Send the rendered data for printing
            res = SendMessage(Handle, EM_FORMATRANGE, wparam, lparam);

            //Free the block of memory allocated
            Marshal.FreeCoTaskMem(lparam);

            //Release the device context handle obtained by a previous call
            e.Graphics.ReleaseHdc(hdc);

            //Return last + 1 character printer
            return res.ToInt32();
        }
        #endregion
        #region Link Clicked
        void MudRichTextBox_LinkClicked(object sender, LinkClickedEventArgs e)
        {
            // Call Process.Start method to open a browser
            // with link text as URL.
            System.Diagnostics.Process.Start(e.LinkText);
        }
        #endregion
        #region WndProc
        protected override void WndProc(ref Message m)
        {
            switch (m.Msg)
            {
                case WM_VSCROLL:
                    base.WndProc(ref m);
                    if ((m.WParam.ToInt32() & 0xffff) == SB_THUMBTRACK)
                    {
                        OnVScroll(EventArgs.Empty);
                    }
                    if ((m.WParam.ToInt32() & 0xffff) == SB_THUMBPOSITION)
                    {
                        OnVScroll(EventArgs.Empty);
                    }
                    break;

                case WM_HSCROLL:
                    base.WndProc(ref m);
                    if ((m.WParam.ToInt32() & 0xffff) == SB_THUMBTRACK)
                    {
                        OnHScroll(EventArgs.Empty);
                    }
                    if ((m.WParam.ToInt32() & 0xffff) == SB_THUMBPOSITION)
                    {
                        OnHScroll(EventArgs.Empty);
                    }
                    break;
                default:
                    base.WndProc(ref m);
                    break;
            }
        }
        #endregion
    }
}

Here is the code for the ScrollBarInformation

#region Using directives

using System;
using System.Collections.Generic;
using System.Text;

#endregion

namespace WhelkMud.WindowOutput
{
    /// <summary>
    /// This class contains all the scroll bar information.
    /// </summary>
    public class ScrollBarInformation
    {
        int nMin = 0;
        int nMax = 0;
        int nPage = 0;
        int nPos = 0;
        int nTrackPos = 0;

        /// <summary>
        /// Sets up an empty scroll bar information class.
        /// </summary>
        public ScrollBarInformation()
        {

        }

        /// <summary>
        /// This sets up the scroll bar information with all the basic details.
        /// </summary>
        /// <param name="min">the minimum size</param>
        /// <param name="max">the maximum size</param>
        /// <param name="page">the size of the page</param>
        /// <param name="pos">the position of the thingy</param>
        /// <param name="trackpos">this is updated while the scroll bar is wiggling up and down.</param>
        public ScrollBarInformation(int min, int max, int page, int pos, int trackpos)
        {
            this.nMin = min;
            this.nMax = max;
            this.nPage = page;
            this.nPos = pos;
            this.nTrackPos = trackpos;
        }

        /// <summary>
        /// Specifies the minimum scrolling position.
        /// </summary>
        /// <value>the minimum scrolling position</value>
        public int Minimum
        {
            get { return nMin; }
            set { nMin = value; }
        }

        /// <summary>
        /// Specifies the maximum scrolling position.
        /// </summary>
        /// <value>the maximum scrolling position</value>
        public int Maximum
        {
            get { return nMax; }
            set { nMax = value; }
        }

        /// <summary>
        /// Specifies the page size. A scroll bar uses this value to determine the
        /// appropriate size of the proportional scroll box.
        /// </summary>
        /// <value></value>
        public int Page
        {
            get { return nPage; }
            set { nPage = value; }
        }

        /// <summary>
        /// The position of the thumb inside the scroll bar.
        /// </summary>
        /// <value></value>
        public int Position
        {
            get { return nPos; }
            set { nPos = value; }
        }

        /// <summary>
        /// Specifies the immediate position of a scroll box that the user is dragging.
        /// An application can retrieve this value while processing the SB_THUMBTRACK
        /// request code. An application cannot set the immediate scroll position; the
        /// SetScrollInfo function ignores this member.
        /// </summary>
        /// <value>the immediated position of the scroll box</value>
        public int TrackPosition
        {
            get { return nTrackPos; }
            set { nTrackPos = value; }
        }
    }
}

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