Blending Physical and Virtual Reality
If you haven’t seen the video below, you have to check it out! It’s one of the coolest Surface demos I’ve seen. Adding physics engine to virtual objects really blurs the line between physical and virtual objects. It’s quite magical that you can draw a simple circle and turn it into a magnetic field where both physical and virtual objects can react to it. I wonder how this could be use to teach intro Physics class and I also wonder how we can create a Surface Jenga game where we have both physical and virtual blocks. :)
DaVinci (Microsoft Surface Physics Illustrator) from Razorfish - Emerging Experiences on Vimeo.
Technorati Tags: Microsoft Surface,Razorfish,DaVinci,Physics Engine
Comments
- Anonymous
June 16, 2009
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