Hi @Yves Chaix , Welcome to Microsoft Q&A,
Since your problem cannot be reproduced, I can only give you some suggestions.
- When debugging, in addition to
NodeMouseClick
, you can also pay attention to the following tree view-related events to confirm whether the tree view navigation is abnormal due to the triggering of other events:
-
BeforeExpand
andAfterExpand
: can help you track the behavior of nodes before and after expansion. -
BeforeSelect
andAfterSelect
: these events are triggered when node selection occurs, suitable for checking whether the selection is as expected. -
NodeMouseDoubleClick
: if the user double-clicks the node, this event will also be triggered.
- Through these events, you can insert logging in the callback method to record the event triggering information to the debug console or file to analyze and reproduce the problem.
- Use
Console.WriteLine
orDebug.WriteLine
to output detailed debugging information, such as the current node'sName
,Level
, parent node, etc., to record the status when the event is triggered. - To avoid printing too much information in the console, you can consider logging information only for specific levels (such as the third level and above), which can narrow the scope of investigation.
- Set a custom property on each node to mark information such as level, loading status, etc., so as to confirm the correctness of the node status during debugging. For example, you can use the
Tag
property to mark the level or loaded status of the node. - In each node loading or click event, check whether the value of the
Tag
property is correct, and ensure that the logic of lazy loading does not repeat or misoperate nodes of other levels. - If you use multithreading or asynchronous operations to load node data, ensure that all operations accessing the tree view are performed on the main thread. Accessing UI controls on non-main threads can cause unexpected behavior.
- You can use
Invoke
orBeginInvoke
to ensure that the code is executed on the main thread to avoid non-main threads modifying the tree view. - Sometimes clicking nodes in rapid succession can cause UI operation lags. You can add a shorter delay to the selection event to avoid interference from consecutive clicks, such as
Task.Delay(100)
, to ensure that the selection operations are performed in order.
Best Regards,
Jiale
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