Crash issue from Microsoft official Win32 C++ custom WinRT XAML control tutorial
Build was ok, but got a crash after following the official Microsoft official Win32 custom WinRT XAML control tutorial https://learn.microsoft.com/en-us/windows/apps/desktop/modernize/xaml-islands/host-custom-control-with-xaml-islands-cpp:
Clicking "Retry" will show these stacktraces:
ucrtbased.dll!issue_debug_notification(const wchar_t * const message) Line 28 C++
ucrtbased.dll!__acrt_report_runtime_error(const wchar_t * message) Line 154 C++
ucrtbased.dll!abort() Line 61 C++
ucrtbased.dll!terminate() Line 59 C++
> MyDesktopWin32App.exe!__scrt_unhandled_exception_filter(_EXCEPTION_POINTERS * const pointers) Line 93 C++
KernelBase.dll!UnhandledExceptionFilter() Unknown
ntdll.dll!RtlUserThreadStart$filt$0() Unknown
ntdll.dll!__C_specific_handler() Unknown
ntdll.dll!RtlpExecuteHandlerForException() Unknown
ntdll.dll!RtlDispatchException() Unknown
ntdll.dll!RtlRaiseException() Unknown
KernelBase.dll!RaiseException() Unknown
vcruntime140d.dll!_CxxThrowException(void * pExceptionObject, const _s__ThrowInfo * pThrowInfo) Line 82 C++
MyDesktopWin32App.exe!winrt::throw_hresult(const winrt::hresult result) Line 5017 C++
MyDesktopWin32App.exe!winrt::check_hresult(const winrt::hresult result) Line 5087 C++
MyDesktopWin32App.exe!winrt::Windows::Foundation::IActivationFactory::ActivateInstance<winrt::MyUWPApp::MyUserControl>() Line 6582 C++
MyDesktopWin32App.exe!winrt::MyUWPApp::MyUserControl::{ctor}::__l1::<lambda_143_>::operator()(const winrt::Windows::Foundation::IActivationFactory & f) Line 62 C++
MyDesktopWin32App.exe!`winrt::MyUWPApp::MyUserControl::MyUserControl'::`1'::<lambda_143_>::<lambda_invoker_cdecl>(const winrt::Windows::Foundation::IActivationFactory & f) Line 62 C++
MyDesktopWin32App.exe!winrt::impl::factory_cache_entry<winrt::MyUWPApp::MyUserControl,winrt::Windows::Foundation::IActivationFactory>::call<winrt::MyUWPApp::MyUserControl (__cdecl*)(winrt::Windows::Foundation::IActivationFactory const &)>(winrt::MyUWPApp::MyUserControl(*)(const winrt::Windows::Foundation::IActivationFactory &) && callback) Line 6419 C++
MyDesktopWin32App.exe!winrt::impl::call_factory_cast<winrt::MyUWPApp::MyUserControl (__cdecl*)(winrt::Windows::Foundation::IActivationFactory const &),winrt::MyUWPApp::MyUserControl,winrt::Windows::Foundation::IActivationFactory,`winrt::MyUWPApp::MyUserControl::MyUserControl'::`1'::<lambda_143_>>(winrt::MyUWPApp::MyUserControl::{ctor}::__l1::<lambda_143_> && callback) Line 6458 C++
MyDesktopWin32App.exe!winrt::MyUWPApp::MyUserControl::MyUserControl() Line 62 C++
MyDesktopWin32App.exe!InitInstance(HINSTANCE__ * hInstance, int nCmdShow) Line 126 C++
MyDesktopWin32App.exe!wWinMain(HINSTANCE__ * hInstance, HINSTANCE__ * hPrevInstance, wchar_t * lpCmdLine, int nCmdShow) Line 44 C++
MyDesktopWin32App.exe!invoke_main() Line 123 C++
MyDesktopWin32App.exe!__scrt_common_main_seh() Line 288 C++
MyDesktopWin32App.exe!__scrt_common_main() Line 331 C++
MyDesktopWin32App.exe!wWinMainCRTStartup(void * __formal) Line 17 C++
kernel32.dll!BaseThreadInitThunk() Unknown
ntdll.dll!RtlUserThreadStart() Unknown
However, it works fine using Option 2 by creating application manifest https://learn.microsoft.com/en-us/windows/apps/desktop/modernize/xaml-islands/host-custom-control-with-xaml-islands-cpp#option-2-create-an-application-manifest. The error only shows up for Option 1 using Windows Application Packaging Project.
Here's the project that I have setup, based on the tutorial above. https://drive.google.com/file/d/15o7Gp2xAEr0OXtMLzvbpqU0txFFZyvQj/view?usp=sharing
Any clue why that would happen?
Using Visual Studio 2022 v17.11.4