Yield in small explanation // Advantages

Noah Aas 545 Reputation points
2025-01-30T18:44:46.69+00:00

Dictionary<string, Order> DicOrders;

Is there a simple description of what yield should be used for? Advantages? Is it about speed?

class Order
{
string Name;
int Id;
double OfferPrice;
}
C#
C#
An object-oriented and type-safe programming language that has its roots in the C family of languages and includes support for component-oriented programming.
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  1. Michael Taylor 56,541 Reputation points
    2025-01-30T19:13:50.7966667+00:00

    I'm not sure what you mean by your question. You posted some code but there are no yields in that code so I don't know what you're trying to ask.

    If you're asking about the purpose of the yield keyword in C# then the documentation is pretty good on this topic. I recommend you read up on it. If you're not sure whether you need it or not then you don't need it.

    An example may help here.

    var orders = GetData();
    foreach (var order in orders)
    {
        ProcessOrder(order);
    };
    
    IEnumerable<Order> GetData ()
    {
        var items = new List<Order>();
    
        items.Add(GetOrder(1));
        items.Add(GetOrder(2));
        items.Add(GetOrder(3));
    
        return items;
    }
    
    Order GetOrder ( int id )
    {
        Console.WriteLine($"GetOrder({id})");
    
        // Assume this is a DB call that takes a whiel
        return new Order() { Id = id };
    }
    
    void ProcessOrder ( Order order )
    {
        // Assume this takes a while
        Console.WriteLine($"ProcessORder({order.Id})");
    }
    
    public class Order
    {
        public int Id { get; set; }
    }
    

    Run this code. You'll notice that when you call GetData it gets each order in turn, as shown by the console output. Once all the orders have been retrieved then the call returns and the app can now process the orders one by one.

    There are problems with this approach. The first problem is that the caller has to wait for all the data to be retrieved by GetData before it can start any of its work. This causes the common "stalled UI" issue that you'll see when the UI blocks waiting for a lengthy call to finish. Another issue is that the method has no way of knowing how much of the data you actually care about. Imagine that you don't need all the orders but rather you just want to see if there are any and the GetData method is the only way to get the data. You'll have to wait for all the data to load just so you can determine if there are any orders, even though you don't plan to do anything with the orders themselves. This is a waste of resources.

    yield allows you to "break out" of a method earlier than normal and return the results you have at that point. In other languages this is referred to as a coroutine. What makes a coroutine different than a regular method is that when the method yields, the state of the method is saved off. When the method is called again, by the same caller, then the method resumes as though it never yielded control. Hence methods that use yield are reentrant and don't need to persist local variables across method calls. The runtime handles this. It is a lot like how threads yield to other threads.

    Therefore it is beneficial to use yield when you are returning IEnumerable<T> results AND getting each item can be slow. In that case using yield can increase the performance from the callers point of view because they can get the current item in the results and do whatever with it. Your method won't fetch the next item until the caller asks for it. If they never ask for the next item then you don't waste the resources getting it.

    Here's the sample method updated to use yield instead. The caller doesn't change in any way nor do they even know you're using yield.

    IEnumerable<Order> GetData ()
    {
        //Return the first item and wait
        yield return GetOrder(1);
    
        //Return the second item and wait
        yield return GetOrder(2);
    
        //Return the third item and wait
        yield return GetOrder(3);
    }
    

    Each yield return pauses the method call and returns the given value as the next item in the IEnumerable<T>. If the caller asks for another item then the method is called again but it resumes from the previous yield return. The state of the method is restored automatically by the runtime.

    If you run the earlier example using this updated method you'll notice the console writelines are interwoven as GetData is paused and the caller gets a chance to process the items it gets one by one.

    Another benefit of yield is that it eliminates the need for creating temporary collections to store the results, as done in the original version. This saves memory allocations and tends to simplify the code greatly.

    Note that yield can only be used in methods that return IEnumerable<T>. This is a language limitation. You cannot use it in any other context.


  2. Jack J Jun 24,631 Reputation points Microsoft Vendor
    2025-01-31T03:02:22.35+00:00

    @Noah Aas, Welcome to Microsoft Q&A, based on your description, you want to know the advantage and Specific application scenarios of yield in Dictionary.

    Here are some suggestions you could refer to.

    yield in C# is used for implementing iterators, allowing deferred execution and lazy evaluation when iterating over a sequence. Instead of creating and returning a full collection, yield return returns items one at a time as they are requested.

    Key Advantages of yield:

    • Deferred Execution: Items are only generated when needed, improving efficiency.
    • Lower Memory Usage: Avoids storing entire collections in memory, especially useful for large datasets.
    • Simplified Code: No need to manually implement IEnumerator<T>, making iterator logic more readable.
    • Streaming Support: Works well for processing data streams or large data sources without preloading everything.

    For example, if filtering high-value orders from a dictionary:

    public IEnumerable<Order> GetHighValueOrders(decimal minValue)
    {
        foreach (var order in DicOrders.Values)
        {
            if (order.TotalPrice >= minValue)
            {
                yield return order; // Returns one order at a time
            }
        }
    }
    

    Using foreach, the orders are processed lazily, improving performance and reducing memory usage:

    foreach (var order in GetHighValueOrders(1000))
    {
        Console.WriteLine(order.OrderId);
    }
    

    However, yield may not be ideal when multiple iterations over the same data are required, or when indexed access is necessary. In such cases, storing results in a List<T> might be more efficient.

    Hope my advice could help you.

    Best Regards,

    Jack


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