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Vector3D.CrossProduct(Vector3D, Vector3D) Method

Definition

Calculates the cross product of two Vector3D structures.

public:
 static System::Windows::Media::Media3D::Vector3D CrossProduct(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D CrossProduct (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member CrossProduct : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Function CrossProduct (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

Parameters

vector1
Vector3D

The first Vector3D structure to evaluate.

vector2
Vector3D

The second Vector3D structure to evaluate.

Returns

The cross product of vector1 and vector2.

Examples

// Calculates the cross product of two Vector3D structures 
// using the static CrossProduct method.  
// Returns a Double.	

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D crossProduct = new Vector3D();

crossProduct = Vector3D.CrossProduct(vector1,vector2);
// crossProduct is equal to (-400, 200, 50)
' Calculates the cross product of two Vector3D structures 
' using the static CrossProduct method.  
' Returns a Double.	

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim crossProduct As New Vector3D()

crossProduct = Vector3D.CrossProduct(vector1,vector2)
' crossProduct is equal to (-400, 200, 50)

Applies to