QuaternionConverter.ConvertTo Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Attempts to convert an instance of Quaternion to the given type.
public:
override System::Object ^ ConvertTo(System::ComponentModel::ITypeDescriptorContext ^ context, System::Globalization::CultureInfo ^ culture, System::Object ^ value, Type ^ destinationType);
public override object ConvertTo (System.ComponentModel.ITypeDescriptorContext context, System.Globalization.CultureInfo culture, object value, Type destinationType);
override this.ConvertTo : System.ComponentModel.ITypeDescriptorContext * System.Globalization.CultureInfo * obj * Type -> obj
Public Overrides Function ConvertTo (context As ITypeDescriptorContext, culture As CultureInfo, value As Object, destinationType As Type) As Object
Parameters
- context
- ITypeDescriptorContext
The ITypeDescriptorContext for this call.
- culture
- CultureInfo
The CultureInfo which is respected when converting.
- value
- Object
The object to convert to an instance of destinationType
.
- destinationType
- Type
The type to which the Matrix3D instance will be converted.
Returns
Object that was constructed.
Applies to
Συνεργαστείτε μαζί μας στο GitHub
Μπορείτε να βρείτε την πηγή για αυτό το περιεχόμενο στο GitHub, όπου μπορείτε επίσης να δημιουργήσετε και να εξετάσετε ζητήματα και αιτήματα έλξης. Για περισσότερες πληροφορίες, ανατρέξτε στον οδηγό συνεργατών.