GestureRecognitionResult.RecognitionConfidence Property
Definition
Important
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Gets the level of confidence that the GestureRecognizer has in the recognition of the gesture.
public:
property System::Windows::Ink::RecognitionConfidence RecognitionConfidence { System::Windows::Ink::RecognitionConfidence get(); };
public System.Windows.Ink.RecognitionConfidence RecognitionConfidence { get; }
member this.RecognitionConfidence : System.Windows.Ink.RecognitionConfidence
Public ReadOnly Property RecognitionConfidence As RecognitionConfidence
Property Value
One of the RecognitionConfidence levels.
Examples
The following example demonstrates how to identify a gesture on an InkCanvas. This example assumes that there is an InkCanvas called inkCanvas1
and that its Gesture event has been connected to the event handler in the code.
void inkCanvas1_Gesture(object sender, InkCanvasGestureEventArgs e)
{
ReadOnlyCollection<GestureRecognitionResult> gestureResults =
e.GetGestureRecognitionResults();
// Check the first recognition result for a gesture.
if (gestureResults[0].RecognitionConfidence ==
RecognitionConfidence.Strong)
{
switch (gestureResults[0].ApplicationGesture)
{
case ApplicationGesture.Down:
// Do something.
break;
case ApplicationGesture.ArrowDown:
// Do something.
break;
case ApplicationGesture.Circle:
// Do something.
break;
}
}
}
Sub inkCanvas1_Gesture(ByVal sender As Object, _
ByVal e As InkCanvasGestureEventArgs) Handles inkCanvas1.Gesture
Dim gestureResults As ReadOnlyCollection(Of GestureRecognitionResult)
gestureResults = e.GetGestureRecognitionResults()
' Check the first recognition result for a gesture.
If gestureResults(0).RecognitionConfidence = _
RecognitionConfidence.Strong Then
Select Case gestureResults(0).ApplicationGesture
Case ApplicationGesture.Down
' Do something.
Case ApplicationGesture.ArrowDown
' Do something.
Case ApplicationGesture.Circle
' Do something.
End Select
End If
End Sub