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AdvSimd.Load4xVector64AndUnzip Method

Definition

Overloads

Load4xVector64AndUnzip(UInt16*)

A64: LD4 { Vn.4H, Vn+1.4H, Vn+2.4H, Vn+3.4H }, [Xn]

Load4xVector64AndUnzip(Byte*)

A64: LD4 { Vn.8B, Vn+1.8B, Vn+2.8B, Vn+3.8B }, [Xn]

Load4xVector64AndUnzip(Int16*)

A64: LD4 { Vn.4H, Vn+1.4H, Vn+2.4H, Vn+3.4H }, [Xn]

Load4xVector64AndUnzip(Int32*)

A64: LD4 { Vn.2S, Vn+1.2S, Vn+2.2S, Vn+3.2S }, [Xn]

Load4xVector64AndUnzip(SByte*)

A64: LD4 { Vn.8B, Vn+1.8B, Vn+2.8B, Vn+3.8B }, [Xn]

Load4xVector64AndUnzip(Single*)

A64: LD4 { Vn.4S, Vn+1.4S, Vn+2.4S, Vn+3.2S }, [Xn]

Load4xVector64AndUnzip(UInt32*)

A64: LD4 { Vn.2S, Vn+1.2S, Vn+2.2S, Vn+3.2S }, [Xn]

Load4xVector64AndUnzip(UInt16*)

A64: LD4 { Vn.4H, Vn+1.4H, Vn+2.4H, Vn+3.4H }, [Xn]

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>, System::Runtime::Intrinsics::Vector64<System::UInt16>> Load4xVector64AndUnzip(System::UInt16* address);
public static (System.Runtime.Intrinsics.Vector64<ushort> Value1, System.Runtime.Intrinsics.Vector64<ushort> Value2, System.Runtime.Intrinsics.Vector64<ushort> Value3, System.Runtime.Intrinsics.Vector64<ushort> Value4) Load4xVector64AndUnzip (ushort* address);
static member Load4xVector64AndUnzip : nativeptr<uint16> -> ValueTuple<System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>, System.Runtime.Intrinsics.Vector64<uint16>>

Parameters

address
UInt16*

Returns

Applies to

Load4xVector64AndUnzip(Byte*)

A64: LD4 { Vn.8B, Vn+1.8B, Vn+2.8B, Vn+3.8B }, [Xn]

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>, System::Runtime::Intrinsics::Vector64<System::Byte>> Load4xVector64AndUnzip(System::Byte* address);
public static (System.Runtime.Intrinsics.Vector64<byte> Value1, System.Runtime.Intrinsics.Vector64<byte> Value2, System.Runtime.Intrinsics.Vector64<byte> Value3, System.Runtime.Intrinsics.Vector64<byte> Value4) Load4xVector64AndUnzip (byte* address);
static member Load4xVector64AndUnzip : nativeptr<byte> -> ValueTuple<System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>, System.Runtime.Intrinsics.Vector64<byte>>

Parameters

address
Byte*

Returns

Applies to

Load4xVector64AndUnzip(Int16*)

A64: LD4 { Vn.4H, Vn+1.4H, Vn+2.4H, Vn+3.4H }, [Xn]

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>, System::Runtime::Intrinsics::Vector64<short>> Load4xVector64AndUnzip(short* address);
public static (System.Runtime.Intrinsics.Vector64<short> Value1, System.Runtime.Intrinsics.Vector64<short> Value2, System.Runtime.Intrinsics.Vector64<short> Value3, System.Runtime.Intrinsics.Vector64<short> Value4) Load4xVector64AndUnzip (short* address);
static member Load4xVector64AndUnzip : nativeptr<int16> -> ValueTuple<System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>, System.Runtime.Intrinsics.Vector64<int16>>

Parameters

address
Int16*

Returns

Applies to

Load4xVector64AndUnzip(Int32*)

A64: LD4 { Vn.2S, Vn+1.2S, Vn+2.2S, Vn+3.2S }, [Xn]

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>, System::Runtime::Intrinsics::Vector64<int>> Load4xVector64AndUnzip(int* address);
public static (System.Runtime.Intrinsics.Vector64<int> Value1, System.Runtime.Intrinsics.Vector64<int> Value2, System.Runtime.Intrinsics.Vector64<int> Value3, System.Runtime.Intrinsics.Vector64<int> Value4) Load4xVector64AndUnzip (int* address);
static member Load4xVector64AndUnzip : nativeptr<int> -> ValueTuple<System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>, System.Runtime.Intrinsics.Vector64<int>>

Parameters

address
Int32*

Returns

Applies to

Load4xVector64AndUnzip(SByte*)

A64: LD4 { Vn.8B, Vn+1.8B, Vn+2.8B, Vn+3.8B }, [Xn]

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>, System::Runtime::Intrinsics::Vector64<System::SByte>> Load4xVector64AndUnzip(System::SByte* address);
public static (System.Runtime.Intrinsics.Vector64<sbyte> Value1, System.Runtime.Intrinsics.Vector64<sbyte> Value2, System.Runtime.Intrinsics.Vector64<sbyte> Value3, System.Runtime.Intrinsics.Vector64<sbyte> Value4) Load4xVector64AndUnzip (sbyte* address);
static member Load4xVector64AndUnzip : nativeptr<sbyte> -> ValueTuple<System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>, System.Runtime.Intrinsics.Vector64<sbyte>>

Parameters

address
SByte*

Returns

Applies to

Load4xVector64AndUnzip(Single*)

A64: LD4 { Vn.4S, Vn+1.4S, Vn+2.4S, Vn+3.2S }, [Xn]

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>, System::Runtime::Intrinsics::Vector64<float>> Load4xVector64AndUnzip(float* address);
public static (System.Runtime.Intrinsics.Vector64<float> Value1, System.Runtime.Intrinsics.Vector64<float> Value2, System.Runtime.Intrinsics.Vector64<float> Value3, System.Runtime.Intrinsics.Vector64<float> Value4) Load4xVector64AndUnzip (float* address);
static member Load4xVector64AndUnzip : nativeptr<single> -> ValueTuple<System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>, System.Runtime.Intrinsics.Vector64<single>>

Parameters

address
Single*

Returns

Applies to

Load4xVector64AndUnzip(UInt32*)

A64: LD4 { Vn.2S, Vn+1.2S, Vn+2.2S, Vn+3.2S }, [Xn]

public:
 static ValueTuple<System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>, System::Runtime::Intrinsics::Vector64<System::UInt32>> Load4xVector64AndUnzip(System::UInt32* address);
public static (System.Runtime.Intrinsics.Vector64<uint> Value1, System.Runtime.Intrinsics.Vector64<uint> Value2, System.Runtime.Intrinsics.Vector64<uint> Value3, System.Runtime.Intrinsics.Vector64<uint> Value4) Load4xVector64AndUnzip (uint* address);
static member Load4xVector64AndUnzip : nativeptr<uint32> -> ValueTuple<System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>, System.Runtime.Intrinsics.Vector64<uint32>>

Parameters

address
UInt32*

Returns

Applies to