IDesignerSerializationManager.SetName(Object, String) Method
Definition
Important
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Sets the name of the specified existing object.
public:
void SetName(System::Object ^ instance, System::String ^ name);
public void SetName (object instance, string name);
abstract member SetName : obj * string -> unit
Public Sub SetName (instance As Object, name As String)
Parameters
- instance
- Object
The object instance to name.
- name
- String
The name to give the instance.
Remarks
This method is useful when it is necessary to create and then name an instance of an object without using CreateInstance. An exception is thrown if you try to rename an existing object or if you try to give a new object a name that is already taken.