Ausführen des DXVA-HD Blit
BOOL ProcessVideoFrame(HWND hwnd, UINT frameNumber)
{
if (!g_pD3D || !g_pDXVAVP)
{
return FALSE;
}
RECT client;
GetClientRect(hwnd, &client);
if (IsRectEmpty(&client))
{
return TRUE;
}
// Check the current status of D3D9 device.
HRESULT hr = TestCooperativeLevel();
switch (hr)
{
case D3D_OK :
break;
case D3DERR_DEVICELOST :
return TRUE;
case D3DERR_DEVICENOTRESET :
return FALSE;
break;
default :
return FALSE;
}
IDirect3DSurface9 *pRT = NULL; // Render target
DXVAHD_STREAM_DATA stream_data = { 0 };
// Get the render-target surface.
hr = g_pD3DDevice->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &pRT);
if (FAILED(hr))
{
goto done;
}
// Initialize the stream data structures for the primary video stream
// and the substream.
stream_data.Enable = TRUE;
stream_data.OutputIndex = 0;
stream_data.InputFrameOrField = 0;
stream_data.pInputSurface = g_pSurface;
// Perform the blit.
hr = g_pDXVAVP->VideoProcessBltHD(
pRT,
frameNumber,
1,
&stream_data
);
if (FAILED(hr)) {
goto done;
}
// Present the frame.
hr = g_pD3DDevice->Present(NULL, NULL, NULL, NULL);
done:
SafeRelease(&pRT);
return SUCCEEDED(hr);
}
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