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D3D12_AUTO_BREADCRUMB_OP-Enumeration (d3d12.h)

Definiert Konstanten, die Render-/Compute-GPU-Vorgänge angeben.

Syntax

typedef enum D3D12_AUTO_BREADCRUMB_OP {
  D3D12_AUTO_BREADCRUMB_OP_SETMARKER,
  D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT,
  D3D12_AUTO_BREADCRUMB_OP_ENDEVENT,
  D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED,
  D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED,
  D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT,
  D3D12_AUTO_BREADCRUMB_OP_DISPATCH,
  D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION,
  D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION,
  D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE,
  D3D12_AUTO_BREADCRUMB_OP_COPYTILES,
  D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE,
  D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW,
  D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW,
  D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW,
  D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER,
  D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE,
  D3D12_AUTO_BREADCRUMB_OP_PRESENT,
  D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA,
  D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION,
  D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION,
  D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME,
  D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES,
  D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT,
  D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64,
  D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION,
  D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE,
  D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1,
  D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION,
  D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2,
  D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1,
  D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE,
  D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO,
  D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE,
  D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS,
  D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND,
  D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND,
  D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION,
  D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP,
  D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1,
  D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND,
  D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND,
  D3D12_AUTO_BREADCRUMB_OP_DISPATCHMESH,
  D3D12_AUTO_BREADCRUMB_OP_ENCODEFRAME,
  D3D12_AUTO_BREADCRUMB_OP_RESOLVEENCODEROUTPUTMETADATA,
  D3D12_AUTO_BREADCRUMB_OP_BARRIER,
  D3D12_AUTO_BREADCRUMB_OP_BEGIN_COMMAND_LIST,
  D3D12_AUTO_BREADCRUMB_OP_DISPATCHGRAPH,
  D3D12_AUTO_BREADCRUMB_OP_SETPROGRAM
} ;

Konstanten

 
D3D12_AUTO_BREADCRUMB_OP_SETMARKER
Wert: (0)
D3D12_AUTO_BREADCRUMB_OP_BEGINEVENT
Wert: (1)
D3D12_AUTO_BREADCRUMB_OP_ENDEVENT
Wert: (2)
D3D12_AUTO_BREADCRUMB_OP_DRAWINSTANCED
Wert: (3)
D3D12_AUTO_BREADCRUMB_OP_DRAWINDEXEDINSTANCED
Wert: (4)
D3D12_AUTO_BREADCRUMB_OP_EXECUTEINDIRECT
Wert: (5)
D3D12_AUTO_BREADCRUMB_OP_DISPATCH
Wert: (6)
D3D12_AUTO_BREADCRUMB_OP_COPYBUFFERREGION
Wert: (7)
D3D12_AUTO_BREADCRUMB_OP_COPYTEXTUREREGION
Wert: (8)
D3D12_AUTO_BREADCRUMB_OP_COPYRESOURCE
Wert: (9)
D3D12_AUTO_BREADCRUMB_OP_COPYTILES
Wert: (10)
D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCE
Wert: (11)
D3D12_AUTO_BREADCRUMB_OP_CLEARRENDERTARGETVIEW
Wert: (12)
D3D12_AUTO_BREADCRUMB_OP_CLEARUNORDEREDACCESSVIEW
Wert: (13)
D3D12_AUTO_BREADCRUMB_OP_CLEARDEPTHSTENCILVIEW
Wert: (14)
D3D12_AUTO_BREADCRUMB_OP_RESOURCEBARRIER
Wert: (15)
D3D12_AUTO_BREADCRUMB_OP_EXECUTEBUNDLE
Wert: (16)
D3D12_AUTO_BREADCRUMB_OP_PRESENT
Wert: (17)
D3D12_AUTO_BREADCRUMB_OP_RESOLVEQUERYDATA
Wert: (18)
D3D12_AUTO_BREADCRUMB_OP_BEGINSUBMISSION
Wert: (19)
D3D12_AUTO_BREADCRUMB_OP_ENDSUBMISSION
Wert: (20)
D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME
Wert: (21)
D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES
Wert: (22)
D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT
Wert: (23)
D3D12_AUTO_BREADCRUMB_OP_ATOMICCOPYBUFFERUINT64
Wert: (24)
D3D12_AUTO_BREADCRUMB_OP_RESOLVESUBRESOURCEREGION
Wert: (25)
D3D12_AUTO_BREADCRUMB_OP_WRITEBUFFERIMMEDIATE
Wert: (26)
D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME1
Wert: (27)
D3D12_AUTO_BREADCRUMB_OP_SETPROTECTEDRESOURCESESSION
Wert: (28)
D3D12_AUTO_BREADCRUMB_OP_DECODEFRAME2
Wert: (29)
D3D12_AUTO_BREADCRUMB_OP_PROCESSFRAMES1
Wert: (30)
D3D12_AUTO_BREADCRUMB_OP_BUILDRAYTRACINGACCELERATIONSTRUCTURE
Wert: (31)
D3D12_AUTO_BREADCRUMB_OP_EMITRAYTRACINGACCELERATIONSTRUCTUREPOSTBUILDINFO
Wert: (32)
D3D12_AUTO_BREADCRUMB_OP_COPYRAYTRACINGACCELERATIONSTRUCTURE
Wert: (33)
D3D12_AUTO_BREADCRUMB_OP_DISPATCHRAYS
Wert: (34)
D3D12_AUTO_BREADCRUMB_OP_INITIALIZEMETACOMMAND
Wert: (35)
D3D12_AUTO_BREADCRUMB_OP_EXECUTEMETACOMMAND
Wert: (36)
D3D12_AUTO_BREADCRUMB_OP_ESTIMATEMOTION
Wert: (37)
D3D12_AUTO_BREADCRUMB_OP_RESOLVEMOTIONVECTORHEAP
Wert: (38)
D3D12_AUTO_BREADCRUMB_OP_SETPIPELINESTATE1
Wert: (39)
D3D12_AUTO_BREADCRUMB_OP_INITIALIZEEXTENSIONCOMMAND
Wert: (40)
D3D12_AUTO_BREADCRUMB_OP_EXECUTEEXTENSIONCOMMAND
Wert: (41)

Anforderungen

Anforderung Wert
Unterstützte Mindestversion (Client) Windows 10 Build 20348
Unterstützte Mindestversion (Server) Windows 10 Build 20348
Kopfzeile d3d12.h

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