D2D1_BORDER_EDGE_MODE-Enumeration (d2d1effects.h)
Der Edgemodus für den Effekt Rahmen.
Syntax
typedef enum D2D1_BORDER_EDGE_MODE {
D2D1_BORDER_EDGE_MODE_CLAMP = 0,
D2D1_BORDER_EDGE_MODE_WRAP = 1,
D2D1_BORDER_EDGE_MODE_MIRROR = 2,
D2D1_BORDER_EDGE_MODE_FORCE_DWORD = 0xffffffff
} ;
Konstanten
D2D1_BORDER_EDGE_MODE_CLAMP Wert: 0 Wiederholt die Pixel von den Rändern des Bilds. |
D2D1_BORDER_EDGE_MODE_WRAP Wert: 1 Verwendet Pixel vom gegenüberliegenden Ende des Bilds. |
D2D1_BORDER_EDGE_MODE_MIRROR Wert: 2 Spiegelt Pixel am Rand des Bilds wider. |
D2D1_BORDER_EDGE_MODE_FORCE_DWORD Wert: 0xffffffff |
Anforderungen
Kopfzeile | d2d1effects.h |