Verhindern der Portüberprüfung
Der folgende Beispielcode veranschaulicht, wie Sie die Portüberprüfung mithilfe von verdeckten Verwerfungen und automatischen Abbrüchen verhindern.
#include <windows.h>
#include <fwpmu.h>
#include <stdio.h>
#pragma comment(lib, "fwpuclnt.lib")
#define EXIT_ON_ERROR(fnName) \
if (result != ERROR_SUCCESS) \
{ \
printf(#fnName " = 0x%08X\n", result); \
goto CLEANUP; \
}
DWORD BlockPortScanning(
__in HANDLE engine,
__in PCWSTR filterName,
__in_opt const GUID* providerKey,
__in_opt const GUID* subLayerKey
)
{
DWORD result = ERROR_SUCCESS;
FWPM_FILTER_CONDITION0 conds[1];
FWPM_FILTER0 filter;
BOOL txnInProgress = FALSE;
// Fill in the common fields shared by all our filters.
memset(&filter, 0, sizeof(filter));
// For MUI compatibility, object names should be indirect strings. See
// SHLoadIndirectString for details.
filter.displayData.name = (PWSTR)filterName;
// Link all our objects to our provider. When multiple providers are
// installed on a computer, this makes it easy to determine who added what.
filter.providerKey = (GUID*)providerKey;
// Generally, it's best to add filters to our own sublayer, so we don't have
// to worry about being overridden by filters added by another provider.
if (subLayerKey != NULL)
{
filter.subLayerKey = *subLayerKey;
}
filter.numFilterConditions = 1;
filter.filterCondition = conds;
// We add all the objects from within a single transaction to make it easy
// to clean up partial results in error paths.
result = FwpmTransactionBegin0(engine, 0);
EXIT_ON_ERROR(FwpmTransactionBegin0);
txnInProgress = TRUE;
//////////
// Block outbound ICMP Destination Unreachable to prevent UDP port scanning.
//////////
// ICMP Type == Destination Unreachable.
conds[0].fieldKey = FWPM_CONDITION_ICMP_TYPE;
conds[0].matchType = FWP_MATCH_EQUAL;
conds[0].conditionValue.type = FWP_UINT16;
conds[0].conditionValue.uint16 = 3;
filter.action.type = FWP_ACTION_BLOCK;
// Add the IPv4 filter.
filter.layerKey = FWPM_LAYER_OUTBOUND_ICMP_ERROR_V4;
result = FwpmFilterAdd0(engine, &filter, NULL, NULL);
EXIT_ON_ERROR(FwpmFilterAdd0);
// Add the IPv6 filter.
filter.layerKey = FWPM_LAYER_OUTBOUND_ICMP_ERROR_V6;
result = FwpmFilterAdd0(engine, &filter, NULL, NULL);
EXIT_ON_ERROR(FwpmFilterAdd0);
//////////
// Block outbound TCP RST to prevent TCP port scanning.
//////////
// We don't want to block TCP RST for loopback, so use a condition that
// matches everything but loopback.
conds[0].fieldKey = FWPM_CONDITION_FLAGS;
conds[0].matchType = FWP_MATCH_FLAGS_NONE_SET;
conds[0].conditionValue.type = FWP_UINT32;
conds[0].conditionValue.uint32 = FWP_CONDITION_FLAG_IS_LOOPBACK;
filter.action.type = FWP_ACTION_CALLOUT_TERMINATING;
// Add the IPv4 filter.
filter.layerKey = FWPM_LAYER_INBOUND_TRANSPORT_V4_DISCARD;
filter.action.calloutKey = FWPM_CALLOUT_WFP_TRANSPORT_LAYER_V4_SILENT_DROP;
result = FwpmFilterAdd0(engine, &filter, NULL, NULL);
EXIT_ON_ERROR(FwpmFilterAdd0);
// Add the IPv6 filter.
filter.layerKey = FWPM_LAYER_INBOUND_TRANSPORT_V6_DISCARD;
filter.action.calloutKey = FWPM_CALLOUT_WFP_TRANSPORT_LAYER_V6_SILENT_DROP;
result = FwpmFilterAdd0(engine, &filter, NULL, NULL);
EXIT_ON_ERROR(FwpmFilterAdd0);
// Once all the adds have succeeded, we commit the transaction to atomically
// add all the new objects.
result = FwpmTransactionCommit0(engine);
EXIT_ON_ERROR(FwpmTransactionCommit0);
txnInProgress = FALSE;
CLEANUP:
if (txnInProgress)
{
// Abort any transaction still in progress to clean up partial results.
FwpmTransactionAbort0(engine);
}
return result;
}
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