D3D12_16BIT_INDEX_STRIP_CUT_VALUE |
0xffff |
D3D12_32BIT_INDEX_STRIP_CUT_VALUE |
0xffffffff |
D3D12_8BIT_INDEX_STRIP_CUT_VALUE |
0xff |
D3D12_APPEND_ALIGNED_ELEMENT |
0xffffffff |
D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT |
9 |
D3D12_CLIP_OR_CULL_DISTANCE_COUNT |
8 |
D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT |
2 |
D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT |
14 |
D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS |
4 |
D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT |
32 |
D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT |
15 |
D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT |
16 |
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS |
4 |
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT |
15 |
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST |
1 |
D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS |
1 |
D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT |
64 |
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS |
4 |
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT |
1 |
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST |
1 |
D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS |
1 |
D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT |
32 |
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS |
1 |
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT |
128 |
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST |
1 |
D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS |
1 |
D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT |
128 |
D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS |
1 |
D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT |
16 |
D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST |
1 |
D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS |
1 |
D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT |
16 |
D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT |
32 |
D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS |
4 |
D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_COMMONSHADER_TEMP_REGISTER_COUNT |
4096 |
D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST |
3 |
D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS |
3 |
D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX |
10 |
D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN |
-10 |
D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE |
-8 |
D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE |
7 |
D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT |
256 |
D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD |
256 |
D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP |
64 |
D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD |
240 |
D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP |
68 |
D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD |
224 |
D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP |
72 |
D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD |
208 |
D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP |
76 |
D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD |
192 |
D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP |
84 |
D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD |
176 |
D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP |
92 |
D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD |
160 |
D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP |
100 |
D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD |
144 |
D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP |
112 |
D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD |
128 |
D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP |
128 |
D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD |
112 |
D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP |
144 |
D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD |
96 |
D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP |
168 |
D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD |
80 |
D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP |
204 |
D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD |
64 |
D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP |
256 |
D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD |
48 |
D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP |
340 |
D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD |
32 |
D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP |
512 |
D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD |
16 |
D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP |
768 |
D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION |
1 |
D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT |
256 |
D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP |
768 |
D3D12_CS_4_X_THREAD_GROUP_MAX_X |
768 |
D3D12_CS_4_X_THREAD_GROUP_MAX_Y |
768 |
D3D12_CS_4_X_UAV_REGISTER_COUNT |
1 |
D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION |
65.535 |
D3D12_CS_TGSM_REGISTER_COUNT |
8192 |
D3D12_CS_TGSM_REGISTER_READS_PER_INST |
1 |
D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS |
1 |
D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS |
1 |
D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS |
3 |
D3D12_CS_THREADGROUPID_REGISTER_COUNT |
1 |
D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS |
1 |
D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT |
1 |
D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS |
3 |
D3D12_CS_THREADIDINGROUP_REGISTER_COUNT |
1 |
D3D12_CS_THREADID_REGISTER_COMPONENTS |
3 |
D3D12_CS_THREADID_REGISTER_COUNT |
1 |
D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP |
1024 |
D3D12_CS_THREAD_GROUP_MAX_X |
1024 |
D3D12_CS_THREAD_GROUP_MAX_Y |
1024 |
D3D12_CS_THREAD_GROUP_MAX_Z |
64 |
D3D12_CS_THREAD_GROUP_MIN_X |
1 |
D3D12_CS_THREAD_GROUP_MIN_Y |
1 |
D3D12_CS_THREAD_GROUP_MIN_Z |
1 |
D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL |
16384 |
D3D12_DEFAULT_BLEND_FACTOR_ALPHA |
1.0f |
D3D12_DEFAULT_BLEND_FACTOR_BLUE |
1.0f |
D3D12_DEFAULT_BLEND_FACTOR_GREEN |
1.0f |
D3D12_DEFAULT_BLEND_FACTOR_RED |
1.0f |
D3D12_DEFAULT_BORDER_COLOR_COMPONENT |
0.0f |
D3D12_DEFAULT_DEPTH_BIAS |
0 |
D3D12_DEFAULT_DEPTH_BIAS_CLAMP |
0.0f |
D3D12_DEFAULT_MAX_ANISOTROPY |
16 |
D3D12_DEFAULT_MIP_LOD_BIAS |
0.0f |
D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT |
4194304 |
D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX |
0 |
D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT |
65536 |
D3D12_DEFAULT_SAMPLE_MASK |
0xffffffff |
D3D12_DEFAULT_SCISSOR_ENDX |
0 |
D3D12_DEFAULT_SCISSOR_ENDY |
0 |
D3D12_DEFAULT_SCISSOR_STARTX |
0 |
D3D12_DEFAULT_SCISSOR_STARTY |
0 |
D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS |
0.0f |
D3D12_DEFAULT_STENCIL_READ_MASK |
0xff |
D3D12_DEFAULT_STENCIL_REFERENCE |
0 |
D3D12_DEFAULT_STENCIL_WRITE_MASK |
0xff |
D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX |
0 |
D3D12_DEFAULT_VIEWPORT_HEIGHT |
0 |
D3D12_DEFAULT_VIEWPORT_MAX_DEPTH |
0.0f |
D3D12_DEFAULT_VIEWPORT_MIN_DEPTH |
0.0f |
D3D12_DEFAULT_VIEWPORT_TOPLEFTX |
0 |
D3D12_DEFAULT_VIEWPORT_TOPLEFTY |
0 |
D3D12_DEFAULT_VIEWPORT_WIDTH |
0 |
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND |
0xffffffff |
D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END |
0xfffffff7 |
D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START |
0xfffffff0 |
D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS |
3968 |
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS |
4 |
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT |
32 |
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST |
2 |
D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS |
1 |
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS |
3 |
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT |
1 |
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST |
2 |
D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS |
1 |
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS |
4 |
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT |
32 |
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST |
2 |
D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS |
1 |
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS |
1 |
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT |
1 |
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST |
2 |
D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS |
1 |
D3D12_DS_OUTPUT_REGISTER_COMPONENTS |
4 |
D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_DS_OUTPUT_REGISTER_COUNT |
32 |
D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP |
0,6 |
D3D12_FLOAT32_MAX |
3.402823466e+38f |
D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP |
0,6f |
D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR |
2.4f |
D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR |
1.0f |
D3D12_FLOAT_TO_SRGB_OFFSET |
0,055f |
D3D12_FLOAT_TO_SRGB_SCALE_1 |
12.92f |
D3D12_FLOAT_TO_SRGB_SCALE_2 |
1.055f |
D3D12_FLOAT_TO_SRGB_THRESHOLD |
0.0031308f |
D3D12_FTOI_INSTRUCTION_MAX_INPUT |
2147483647.999f |
D3D12_FTOI_INSTRUCTION_MIN_INPUT |
-2147483648.999f |
D3D12_FTOU_INSTRUCTION_MAX_INPUT |
4294967295.999f |
D3D12_FTOU_INSTRUCTION_MIN_INPUT |
0.0f |
D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST |
2 |
D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS |
1 |
D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS |
1 |
D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT |
1 |
D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS |
1 |
D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT |
1 |
D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST |
2 |
D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS |
1 |
D3D12_GS_INPUT_REGISTER_COMPONENTS |
4 |
D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_GS_INPUT_REGISTER_COUNT |
32 |
D3D12_GS_INPUT_REGISTER_READS_PER_INST |
2 |
D3D12_GS_INPUT_REGISTER_READ_PORTS |
1 |
D3D12_GS_INPUT_REGISTER_VERTICES |
32 |
D3D12_GS_MAX_INSTANCE_COUNT |
32 |
D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES |
1024 |
D3D12_GS_OUTPUT_ELEMENTS |
32 |
D3D12_GS_OUTPUT_REGISTER_COMPONENTS |
4 |
D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_GS_OUTPUT_REGISTER_COUNT |
32 |
D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT |
32 |
D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT |
32 |
D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS |
4 |
D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST |
2 |
D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS |
1 |
D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND |
0xffffffff |
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS |
1 |
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT |
1 |
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST |
2 |
D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS |
1 |
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS |
1 |
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT |
1 |
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST |
2 |
D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS |
1 |
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS |
1 |
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT |
1 |
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST |
2 |
D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS |
1 |
D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND |
0xffffffff |
D3D12_HS_MAXTESSFACTOR_LOWER_BOUND |
1.0f |
D3D12_HS_MAXTESSFACTOR_UPPER_BOUND |
64.0f |
D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS |
3968 |
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS |
1 |
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT |
1 |
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST |
2 |
D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS |
1 |
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS |
4 |
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT |
32 |
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST |
2 |
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS |
1 |
D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS |
128 |
D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES |
0 |
D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY |
0 |
D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES |
0 |
D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT |
1 |
D3D12_IA_INSTANCE_ID_BIT_COUNT |
32 |
D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT |
32 |
D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT |
32 |
D3D12_IA_PRIMITIVE_ID_BIT_COUNT |
32 |
D3D12_IA_VERTEX_ID_BIT_COUNT |
32 |
D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT |
32 |
D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS |
128 |
D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT |
32 |
D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT |
0xffffffff |
D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER |
0xffffffff |
D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL |
0xffffffff |
D3D12_KEEP_UNORDERED_ACCESS_VIEWS |
0xffffffff |
D3D12_LINEAR_GAMMA |
1.0f |
D3D12_MAJOR_VERSION |
12 |
D3D12_MAX_BORDER_COLOR_COMPONENT |
1.0f |
D3D12_MAX_DEPTH |
1.0f |
D3D12_MAX_MAXANISOTROPY |
16 |
D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT |
32 |
D3D12_MAX_POSITION_VALUE |
3.402823466e+34f |
D3D12_MAX_ROOT_COST |
64 |
D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP |
17 |
D3D12_MINOR_VERSION |
0 |
D3D12_MIN_BORDER_COLOR_COMPONENT |
0.0f |
D3D12_MIN_DEPTH |
0.0f |
D3D12_MIN_MAXANISOTROPY |
0 |
D3D12_MIP_LOD_BIAS_MAX |
15,99f |
D3D12_MIP_LOD_BIAS_MIN |
-16.0f |
D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT |
8 |
D3D12_MIP_LOD_RANGE_BIT_COUNT |
8 |
D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH |
1.4f |
D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT |
0 |
D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END |
0xffffffff |
D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START |
0xfffffff8 |
D3D12_PACKED_TILE |
0xffffffff |
D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT |
15 |
D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT |
16 |
D3D12_PS_CS_UAV_REGISTER_COMPONENTS |
1 |
D3D12_PS_CS_UAV_REGISTER_COUNT |
8 |
D3D12_PS_CS_UAV_REGISTER_READS_PER_INST |
1 |
D3D12_PS_CS_UAV_REGISTER_READ_PORTS |
1 |
D3D12_PS_FRONTFACING_DEFAULT_VALUE |
0xffffffff |
D3D12_PS_FRONTFACING_FALSE_VALUE |
0 |
D3D12_PS_FRONTFACING_TRUE_VALUE |
0xffffffff |
D3D12_PS_INPUT_REGISTER_COMPONENTS |
4 |
D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_PS_INPUT_REGISTER_COUNT |
32 |
D3D12_PS_INPUT_REGISTER_READS_PER_INST |
2 |
D3D12_PS_INPUT_REGISTER_READ_PORTS |
1 |
D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT |
0.0f |
D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS |
1 |
D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT |
1 |
D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS |
1 |
D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_PS_OUTPUT_MASK_REGISTER_COUNT |
1 |
D3D12_PS_OUTPUT_REGISTER_COMPONENTS |
4 |
D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_PS_OUTPUT_REGISTER_COUNT |
8 |
D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT |
0,5f |
D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT |
16 |
D3D12_RAYTRACING_AABB_BYTE_ALIGNMENT |
8 |
D3D12_RAYTRACING_ACCELERATION_STRUCTURE_BYTE_ALIGNMENT |
256 |
D3D12_RAYTRACING_INSTANCE_DESC_BYTE_ALIGNMENT |
16 |
D3D12_RAYTRACING_MAX_ATTRIBUTE_SIZE_IN_BYTES |
32 |
D3D12_RAYTRACING_MAX_DECLARABLE_TRACE_RECURSION_DEPTH |
31 |
D3D12_RAYTRACING_SHADER_IDENTIFIER_SIZE_IN_BYTES |
32 |
D3D12_RAYTRACING_SHADER_RECORD_BYTE_ALIGNMENT |
32 |
D3D12_RAYTRACING_SHADER_TABLE_BYTE_ALIGNMENT |
64 |
D3D12_RAYTRACING_TRANSFORM3X4_BYTE_ALIGNMENT |
16 |
D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE |
4096 |
D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP |
27 |
D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT |
4096 |
D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE |
4096 |
D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP |
32 |
D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP |
32 |
D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION |
16384 |
D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT |
1024 |
D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT |
4096 |
D3D12_REQ_MAXANISOTROPY |
16 |
D3D12_REQ_MIP_LEVELS |
15 |
D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES |
2048 |
D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE |
4096 |
D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH |
16384 |
D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM |
128 |
D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM |
0,25f |
D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM |
2048 |
D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP |
20 |
D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE |
4096 |
D3D12_REQ_SUBRESOURCES |
30720 |
D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION |
2048 |
D3D12_REQ_TEXTURE1D_U_DIMENSION |
16384 |
D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION |
2048 |
D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION |
16384 |
D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION |
2048 |
D3D12_REQ_TEXTURECUBE_DIMENSION |
16384 |
D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL |
0 |
D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES |
0xffffffff |
D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT |
2 |
D3D12_SHADER_MAJOR_VERSION |
5 |
D3D12_SHADER_MAX_INSTANCES |
65.535 |
D3D12_SHADER_MAX_INTERFACES |
253 |
D3D12_SHADER_MAX_INTERFACE_CALL_SITES |
4096 |
D3D12_SHADER_MAX_TYPES |
65.535 |
D3D12_SHADER_MINOR_VERSION |
1 |
D3D12_SHIFT_INSTRUCTION_PAD_VALUE |
0 |
D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT |
5 |
D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT |
8 |
D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT |
65536 |
D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT |
4096 |
D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES |
2048 |
D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES |
512 |
D3D12_SO_BUFFER_SLOT_COUNT |
4 |
D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP |
0xffffffff |
D3D12_SO_NO_RASTERIZED_STREAM |
0xffffffff |
D3D12_SO_OUTPUT_COMPONENT_COUNT |
128 |
D3D12_SO_STREAM_COUNT |
4 |
D3D12_SPEC_DATE_DAY |
14 |
D3D12_SPEC_DATE_MONTH |
11 |
D3D12_SPEC_DATE_YEAR |
2014 |
D3D12_SPEC_VERSION |
1.16 |
D3D12_SRGB_GAMMA |
2.2f |
D3D12_SRGB_TO_FLOAT_DENOMINATOR_1 |
12.92f |
D3D12_SRGB_TO_FLOAT_DENOMINATOR_2 |
1.055f |
D3D12_SRGB_TO_FLOAT_EXPONENT |
2.4f |
D3D12_SRGB_TO_FLOAT_OFFSET |
0,055f |
D3D12_SRGB_TO_FLOAT_THRESHOLD |
0,04045f |
D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP |
0,5f |
D3D12_STANDARD_COMPONENT_BIT_COUNT |
32 |
D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED |
64 |
D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE |
4 |
D3D12_STANDARD_PIXEL_COMPONENT_COUNT |
128 |
D3D12_STANDARD_PIXEL_ELEMENT_COUNT |
32 |
D3D12_STANDARD_VECTOR_SIZE |
4 |
D3D12_STANDARD_VERTEX_ELEMENT_COUNT |
32 |
D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT |
64 |
D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT |
8 |
D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT |
8 |
D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END |
0xffffffff |
D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START |
0xfffffff0 |
D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR |
64 |
D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR |
64 |
D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR |
63 |
D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR |
64 |
D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR |
2 |
D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR |
1 |
D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR |
1 |
D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT |
16 |
D3D12_TEXTURE_DATA_PITCH_ALIGNMENT |
256 |
D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT |
512 |
D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES |
65536 |
D3D12_UAV_SLOT_COUNT |
64 |
D3D12_UNBOUND_MEMORY_ACCESS_RESULT |
0 |
D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX |
15 |
D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE |
16 |
D3D12_VIEWPORT_BOUNDS_MAX |
32767 |
D3D12_VIEWPORT_BOUNDS_MIN |
-32768 |
D3D12_VS_INPUT_REGISTER_COMPONENTS |
4 |
D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_VS_INPUT_REGISTER_COUNT |
32 |
D3D12_VS_INPUT_REGISTER_READS_PER_INST |
2 |
D3D12_VS_INPUT_REGISTER_READ_PORTS |
1 |
D3D12_VS_OUTPUT_REGISTER_COMPONENTS |
4 |
D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT |
32 |
D3D12_VS_OUTPUT_REGISTER_COUNT |
32 |
D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT |
10 |
D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP |
25 |
D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP |
25 |