Freigeben über


DXGK_GPUENGINE-Struktur (dispmprt.h)

Wird nicht verwendet.

Syntax

typedef struct _DXGK_GPUENGINE {
  DXGK_ENGINE_TYPE EngineType;
  WCHAR            Name[DXGK_MAX_METADATA_NAME_LENGTH];
  ULONG            NumPartitionUnits;
} DXGK_GPUENGINE, *PDXGK_GPUENGINE;

Member

EngineType

Name[DXGK_MAX_METADATA_NAME_LENGTH]

NumPartitionUnits

Anforderungen

Anforderung Wert
Header dispmprt.h