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D3DKMT_QUERYSTATISTICS_SYSTEM_MEMORY-Struktur (d3dkmthk.h)

Ist für das System reserviert. Darf nicht verwendet werden.

Syntax

typedef struct _D3DKMT_QUERYSTATISTICS_SYSTEM_MEMORY {
  D3DKMT_ALIGN64 ULONGLONG BytesAllocated;
  D3DKMT_ALIGN64 ULONGLONG BytesReserved;
  ULONG                    SmallAllocationBlocks;
  ULONG                    LargeAllocationBlocks;
  D3DKMT_ALIGN64 ULONGLONG WriteCombinedBytesAllocated;
  D3DKMT_ALIGN64 ULONGLONG WriteCombinedBytesReserved;
  D3DKMT_ALIGN64 ULONGLONG CachedBytesAllocated;
  D3DKMT_ALIGN64 ULONGLONG CachedBytesReserved;
  D3DKMT_ALIGN64 ULONGLONG SectionBytesAllocated;
  D3DKMT_ALIGN64 ULONGLONG SectionBytesReserved;
  D3DKMT_ALIGN64 ULONGLONG BytesZeroed;
  D3DKMT_ALIGN64 ULONGLONG Reserved;
} D3DKMT_QUERYSTATISTICS_SYSTEM_MEMORY;

Member

BytesAllocated

BytesReserved

SmallAllocationBlocks

LargeAllocationBlocks

WriteCombinedBytesAllocated

WriteCombinedBytesReserved

CachedBytesAllocated

CachedBytesReserved

SectionBytesAllocated

SectionBytesReserved

BytesZeroed

Reserved

Anforderungen

Anforderung Wert
Unterstützte Mindestversion (Server) Windows Server 2022
Kopfzeile d3dkmthk.h