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D3DKMT_QUERYSTATISTICS_PROCESS_VIDPNSOURCE_INFORMATION Struktur (d3dkmthk.h)

Reserviert für die Systemverwendung. Nicht verwenden.

Syntax

typedef struct _D3DKMT_QUERYSTATISTICS_PROCESS_VIDPNSOURCE_INFORMATION {
  ULONG                 Frame;
  ULONG                 CancelledFrame;
  ULONG                 QueuedPresent;
  UINT                  Padding;
  D3DKMT_ALIGN64 UINT64 IsVSyncEnabled;
  D3DKMT_ALIGN64 UINT64 VSyncOnTotalTimeMs;
  D3DKMT_ALIGN64 UINT64 VSyncOffKeepPhaseTotalTimeMs;
  D3DKMT_ALIGN64 UINT64 VSyncOffNoPhaseTotalTimeMs;
#if ...
  D3DKMT_ALIGN64 UINT64 Reserved[4];
#else
  D3DKMT_ALIGN64 UINT64 Reserved[8];
#endif
} D3DKMT_QUERYSTATISTICS_PROCESS_VIDPNSOURCE_INFORMATION;

Angehörige

Frame

CancelledFrame

QueuedPresent

Padding

IsVSyncEnabled

VSyncOnTotalTimeMs

VSyncOffKeepPhaseTotalTimeMs

VSyncOffNoPhaseTotalTimeMs

Reserved[4]

Reserved[8]

Anforderungen

Anforderung Wert
mindestens unterstützte Server- Windows Server 2022
Header- d3dkmthk.h