D3DKMT_QUERYSTATISTICS_PROCESS_SEGMENT_INFORMATION Struktur (d3dkmthk.h)
Reserviert für die Systemverwendung. Nicht verwenden.
Syntax
typedef struct _D3DKMT_QUERYSTATISTICS_PROCESS_SEGMENT_INFORMATION {
#if ...
D3DKMT_ALIGN64 ULONGLONG BytesCommitted;
#if ...
D3DKMT_ALIGN64 ULONGLONG MaximumWorkingSet;
#if ...
D3DKMT_ALIGN64 ULONGLONG MinimumWorkingSet;
#if ...
ULONG NbReferencedAllocationEvictedInPeriod;
UINT Padding;
#else
ULONG BytesCommitted;
#endif
#else
ULONG NbReferencedAllocationEvictedInPeriod;
#endif
#else
ULONG MaximumWorkingSet;
#endif
#else
ULONG MinimumWorkingSet;
#endif
D3DKMT_QUERYSTATISTICS_VIDEO_MEMORY VideoMemory;
D3DKMT_QUERYSTATISTICS_PROCESS_SEGMENT_POLICY _Policy;
D3DKMT_ALIGN64 UINT64 Reserved[8];
} D3DKMT_QUERYSTATISTICS_PROCESS_SEGMENT_INFORMATION;
Angehörige
BytesCommitted
MaximumWorkingSet
MinimumWorkingSet
NbReferencedAllocationEvictedInPeriod
Padding
VideoMemory
_Policy
Reserved[8]
Anforderungen
Anforderung | Wert |
---|---|
mindestens unterstützte Server- | Windows Server 2022 |
Header- | d3dkmthk.h |