Freigeben über


D3DKMT_ESCAPE_VIRTUAL_REFRESH_RATE Struktur (d3dkmthk.h)

Reserviert für die Systemverwendung. Nicht verwenden.

Syntax

typedef struct _D3DKMT_ESCAPE_VIRTUAL_REFRESH_RATE {
  D3DKMT_ESCAPE_VIRTUAL_REFRESH_RATE_TYPE Type;
  UINT                                    VidPnSourceId;
  BOOLEAN                                 ProcessBoostEligible;
  UINT                                    VSyncMultiplier;
  UINT                                    BaseDesktopDuration;
  UCHAR                                   Reserved[16];
} D3DKMT_ESCAPE_VIRTUAL_REFRESH_RATE;

Angehörige

Type

VidPnSourceId

ProcessBoostEligible

VSyncMultiplier

BaseDesktopDuration

Reserved[16]

Anforderungen

Anforderung Wert
Header- d3dkmthk.h